Immersive video technologies /
Get a broad overview of the different modalities of immersive video technologies-from omnidirectional video to light fields and volumetric video-from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in m...
Clasificación: | Libro Electrónico |
---|---|
Otros Autores: | , , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam :
Academic Press,
2022.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- <P>PART 1 Foundations</p> <p>1. Introduction to immersive video technologies</p> <p>Martin Alain, Emin Zerman, Cagri Ozcinar, and Giuseppe Valenzise</p><b> <p>PART 2 Omnidirectional video</p> <p>2. Acquisition, representation, and rendering of omnidirectional videos</p></b> <p>Thomas Maugey</p><b> <p>3. Streaming and user behavior in omnidirectional videos</p></b> <p>Silvia Rossi, Alan Guedes, and Laura Toni</p><b> <p>4. Subjective and objective quality assessment for omnidirectional video</p></b> <p>Simone Croci, Ashutosh Singla, Stephan Fremerey, Alexander Raake, and Aljosa Smolic</p><b> <p>5. Omnidirectional video saliency</p></b> <p>Fang-Yi Chao, Federica Battisti, Pierre Lebreton, and Alexander Raake</p><b> <p>PART 3 Light fields</p> <p>6. Acquisition of light field images & videos</p></b> <p>Thorsten Herfet, Kelvin Chelli, and Mikael Le Pendu</p><b> <p>7. Light field representation</p></b> <p>Thorsten Herfet, Kelvin Chelli, and Mikael Le Pendu</p><b> <p>8. Compression of light fields</p></b> <p>Milan Stepanov, Giuseppe Valenzise, and Fr�ed�eric Dufaux</p><b> <p>9. Light field processing formedia applications</p></b> <p>Joachim Keinert, Laura Fink, Florian Goldmann, Muhammad Shahzeb Khan Gul,</p> <p>Tobias Jaschke, Nico Prappacher, Matthias Ziegler, Michel B�atz, and Siegfried F�o�el</p><b> <p>10. Quality evaluation of light fields</p></b> <p>Ali Ak and Patrick Le Callet</p><b> <p>PART 4 Volumetric video</p> <p>11. Volumetric video
- acquisition, interaction, streaming and rendering</p></b> <p>Peter Eisert, Oliver Schreer, Ingo Feldmann, Cornelius Hellge, and Anna Hilsmann</p><b> <p>12. MPEG immersive video</p></b> <p>Patrick Garus, Marta Milovanovic, Jo�el Jung, and Marco Cagnazzo</p><b> <p>13. Point cloud compression</p></b> <p>Giuseppe Valenzise, Maurice Quach, Dong Tian, Jiahao Pang, and Fr�ed�eric Dufaux</p><b> <p>14. Coding of dynamic 3Dmeshes</p></b> <p>Jean-Eudes Marvie, Maja Krivokuca, and Danillo Graziosi</p><b> <p>15. Volumetric video streaming</p></b> <p>Irene Viola and Pablo Cesar</p><b> <p>16. Processing of volumetric video</p></b> <p>Siheng Chen and Jin Zeng</p><b> <p>17. Computational 3D displays</p></b> <p>Jingyu Liu, Fangcheng Zhong, Claire Mantel, Soren Forchhammer, and Rafal K. Mantiuk</p><b> <p>18. Subjective and objective quality assessment for volumetric video</p></b> <p>Evangelos Alexiou, Yana Nehm�e, Emin Zerman, Irene Viola, Guillaume Lavou�e, Ali Ak,</p> <p>Aljosa Smolic, Patrick Le Callet, and Pablo Cesar</p><b> <p>PART 5 Applications</p> <p>19. MR in video guided liver surgery</p></b> <p>Rafael Palomar, Rahul Prasanna Kumar, Congcong Wang, Egidijus Pelanis, and</p> <p>Faouzi Alaya Cheikh</p><b> <p>20. Immersivemedia productions involving light fields and virtual production LED walls</p></b> <p>Volker Helzle</p><b> <p>21. Volumetric video as a novelmedium for creative storytelling</p></b> <p>GarethW. Young, N�eill O'Dwyer, and Aljosa Smolic</p><b> <p>22. Social virtual reality (VR) applications and user experiences</p></b> <p>Jie Li and Pablo Cesar</p>