NETWORKING GAMES : network forming games and games on networks.
Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applie...
Clasificación: | Libro Electrónico |
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Autor principal: | |
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Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified] :
ELSEVIER ACADEMIC Press,
2019.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover; Networking Games; Copyright; Contents; Preface; Introduction; 1 Nash Equilibrium; 1.1 Nash equilibrium; 1.2 Cooperation and competition; 1.3 Examples of load balancing games; 1.4 Convex games; 2 Congestion Games; 2.1 Potential games; 2.2 Congestion games; 2.3 Player-speci c congestion games; 2.4 Congestion games with strategy set constraint; 3 Routing Games; 3.1 The KP-model of optimal routing with unsplittable traf c. The price of anarchy; 3.2 Pure strategy equilibrium. Braess's paradox
- 3.3 Completely mixed equilibrium in the problem with inhomogeneous users and homogeneous channels3.4 The price of anarchy in the model with parallel channels and unsplittable traf c; 3.5 The price of anarchy in the model with linear social cost and unsplittable traf c for an arbitrary network; 3.6 The mixed price of anarchy in the model with linear social cost and unsplittable traf c for an arbitrary network; 3.7 The price of anarchy in the model with maximal social cost and unsplittable traf c for an arbitrary network; 3.8 The Wardrop optimal routing model with splittable traf c
- 3.9 The optimal routing model with parallel channels. The Pigou model. Braess's paradox3.10 Potential in the model with splittable traf c for an arbitrary network; 3.11 Social cost in the model with splittable traf c for convex latency functions; 3.12 The price of anarchy in the model with splittable traf c for linear latency functions; 3.13 Potential in the Wardrop model with parallel channels for player-speci c linear latency functions; 3.14 The price of anarchy in an arbitrary network for player-speci c linear latency functions
- 3.15 The Wardrop model with parallel channels and incomplete information3.16 Equilibria in the model with incomplete information; 3.17 Potential and existence of Wardrop equilibrium in the model with incomplete information; 4 Load Balancing Game; 4.1 A model of the load balancing game; 4.2 The price of anarchy in the general case of N processors; 4.3 The price of anarchy in the case of three processors; 4.4 A numerical method to calculate the price of anarchy; 4.5 Computing experiments; 5 Cover Game; 5.1 A model of the cover game; 5.2 The price of anarchy in the general case of N processors
- 5.3 The price of anarchy in the case of three processors5.4 A numerical method to calculate the price of anarchy; 5.5 Computing experiments; 6 Networks and Graphs; 6.1 Classical betweenness centrality for the nodes and edges of a graph; 6.2 The PageRank method; 6.3 Centrality measure for weighted graphs based on Kirchhoff's law; 6.4 Centrality measure for weighted graphs as a solution of cooperative game; 6.4.1 The Myerson value; 6.4.2 Characteristic function; 6.4.3 Allocation principle; 6.4.4 Generating function for the number of paths; 6.4.5 General case