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Internet gaming disorder : theory, assessment, treatment, and prevention /

Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for client...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: King, Daniel L. (Autor), Delfabbro, Paul H. (Paul Howard) (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London, United Kingdom ; San Diego, CA : Academic Press, an imprint of Elsevier, [2019]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a King, Daniel L.,  |e author. 
245 1 0 |a Internet gaming disorder :  |b theory, assessment, treatment, and prevention /  |c Daniel L. King, Paul H. Delfabbro. 
264 1 |a London, United Kingdom ;  |a San Diego, CA :  |b Academic Press, an imprint of Elsevier,  |c [2019] 
264 4 |c �2019 
300 |a 1 online resource (x, 276 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. 
588 0 |a Print version record. 
505 0 |a Front Cover; Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention; Copyright; Contents; Preface; Acknowledgments; About the authors; List of figures; List of tables; 1: An introduction to gaming and IGD; Introduction and overview; What are video games?; What are MMOs and MOBAs?; Other popular game types; Recent gaming innovations; Games as a "service"; Monetization schemes; eSports and streaming; Virtual reality; Augmented reality; Social media and smartphone integration; Portability; Research methodologies for IGD; Prevalence of problem gaming and IGD; Why does IGD matter? 
505 8 |a Addressing the skill gap in IGD careAim and coverage of this book; Summary: The procession of simulacra; References; 2: Theories and models of IGD; Introduction and overview; Defining addiction; Addiction components: Does one size fit all?; Gaming as an addiction: Studies in the arcade arts; Gambling tools to study gaming; Problem gaming: A brief history of "time"; DSM-5 classification of IGD; Challenges in adapting addiction concepts: The case of "tolerance"; Prototypical IGD models; An early cognitive-behavioral model; A neurocognitive model; A multidimensional or biopsychosocial model. 
505 8 |a Model comparisonsAre we overcompensating?; The need for a behavioral analysis; Taking a stance on IGD and gaming; Summary: Human modeling; References; 3: Risk and protective factors for IGD; Introduction and overview; How does gaming actually cause harm?; Individual differences; Gender; Age; Personality traits and personal characteristics; Comorbidity; Deficient self-regulation and decision-making; Low self-esteem and self-efficacy; Low educational achievement/few other interests; External factors; Peer influences; Gaming environment; Familial influences; Relational trauma. 
505 8 |a Gaming-related factorsTypes of games; Game features; Profiles of problem gamers; Applying profiles to person-centered treatment; Summary: The risk of the robots; References; 4: Cognitive features of IGD; Introduction and overview; IGD: The first criterion; How does gaming differ from gambling?; Is gaming a rational choice?; The human-game interaction; Gaming and decision-making biases; Other cognitive approaches; Introducing gaming-specific beliefs; A new framework for gaming-related beliefs; Beliefs about game reward value and tangibility. 
505 8 |a Maladaptive and inflexible rules about gaming behaviorOverreliance on gaming to meet self-esteem needs; Gaming as a method of gaining social acceptance; Normalizing digital possessions; Games store memories; Metacognitions in IGD; Shifting gaming-related beliefs with abstinence; Summary: Thinking, fast and skilled; References; 5: Screening and assessment of IGD; Introduction and overview; Avoiding "overpathologizing"; Early screening inconsistencies; Internet gaming disorder-DSM-5 IGD criteria revisited; Gaming disorder-Beta draft ICD-11 description. 
650 0 |a Internet addiction  |x Treatment. 
650 0 |a Video game addiction  |x Treatment. 
650 0 |a Video games  |x Psychological aspects. 
650 1 2 |a Behavior, Addictive  |x therapy  |0 (DNLM)D016739Q000628 
650 2 2 |a Video Games  |x psychology  |0 (DNLM)D018910Q000523 
650 2 2 |a Internet  |0 (DNLM)D020407 
650 6 |a Cyberd�ependance  |0 (CaQQLa)201-0308800  |x Traitement.  |0 (CaQQLa)201-0377521 
650 6 |a Jeux vid�eo  |0 (CaQQLa)000266500  |x Comportement compulsif  |0 (CaQQLa)000266500  |x Traitement.  |0 (CaQQLa)201-0377521 
650 6 |a Jeux sur Internet  |0 (CaQQLa)201-0275069  |x Aspect psychologique.  |0 (CaQQLa)201-0373794 
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650 7 |a MEDICAL / Diseases.  |2 bisacsh 
650 7 |a MEDICAL / Evidence-Based Medicine.  |2 bisacsh 
650 7 |a MEDICAL / Internal Medicine.  |2 bisacsh 
650 7 |a Video games  |x Psychological aspects  |2 fast  |0 (OCoLC)fst01166438 
655 4 |a Internet Resources. 
700 1 |a Delfabbro, Paul H.  |q (Paul Howard),  |e author. 
776 0 8 |i Print version:  |a King, Daniel L.  |t Internet gaming disorder.  |d Academic Press, [2019]  |z 9780128129241  |w (OCoLC)1022779750 
856 4 0 |u https://sciencedirect.uam.elogim.com/science/book/9780128129241  |z Texto completo