Emotions and affect in human factors and human-computer interaction /
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London, United Kingdom :
Academic Press is an imprint of Elsevier,
2017.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- I. FOUNDATIONS OF AFFECTIVE SCIENCES
- 1. Emotions and Affect in Human Factors and Human-Computer Interaction: Taxonomy, Theories, Approaches, and Methods / Myounghoon Jeon
- Introduction
- Definition and Taxonomy
- Mechanisms and Theories
- Approaches to Affective Sciences in HF/HCI
- Methodologies
- Issues and Future Works
- Conclusions
- References
- 2. Neural Mechanisms of Emotions and Affect / Joshua M. Carlson
- Introduction
- Techniques Used in the Study of Affective Neuroscience
- Emotional Appraisal and Recognition
- Emotional Reactivity: Immediate and Long-term Functions
- Emotional Feelings and Their Functions
- Emotion Regulation
- Individual Differences
- Brief Overview of Other Emotions
- Conclusions
- References
- 3. Mood Effects on Cognition: Affective Influences on the Content and Process of Information Processing and Behavior / Joseph P. Forgas
- Introduction
- Background
- Theories of Affect Congruence.
- Emphasis on Memory: The Associative Network Theory
- Misattribution: The Affect-as-Information Theory
- Toward an Integration: The Affect Infusion Model
- Evidence for Mood Congruence in Thinking and Behavior
- The Assimilation/Accommodation Model
- Mood Effect on Memory Performance
- Mood Effects on Judgmental Accuracy
- Mood Effects on Skepticism and the Detection of Deception
- Mood Effects on Stereotyping
- Mood Effects on Interpersonal Strategies
- Summary and Conclusions
- References
- 4. Cross-Cultural Similarities and Differences in Affective Processing and Expression / James A. Russell
- Developing a New Conceptual Framework
- Subjective Conscious Experience
- Information Processing
- Facial Expression
- Conclusions
- References
- Further Reading
- 5. On the Moral Implications and Restrictions Surrounding Affective Computing / Justin P. Slattery
- Prologue: A Bit of Dialogue from Interstellar (2014).
- A Brief History of a Probably False Dichotomy, Oversimplified
- Three Issues in Support of Affective Computing
- Potential Affective Abuse Involving Computing Machinery
- Conclusion: The Standard Ethical Limits Apply
- References
- II. FRAMEWORKS OF AFFECTIVE SCIENCES IN HUMAN FACTORS AND HUMAN-COMPUTER INTERACTION
- 6. Design and Emotional Experience / Bruce Hanington
- Introduction
- The Evolution of Emotion in Design and Human-Computer Interaction
- Theoretical Perspectives on Emotion in Design and Human-Computer Interaction
- Emerging Methods in Design and Emotion
- References
- Further Reading
- 7. From Ergonomics to Hedonomics: Trends in Human Factors and Technology
- The Role of Hedonomics Revisited / Peter A. Hancock
- From Ergonomics to Hedonomics: Trends in Human Factors and Technology
- The Current Millennium
- From Hedonomic Fulfillment to Collective Goals
- Conclusions
- References
- Further Reading.
- 8. An Approach Through Kansei Science / Toshimasa Yamanaka
- From kansei to Kansei Engineering
- What is Kansei?
- Represents Mind+ Five Mouths
- Kansei Function
- Sharing Awareness = Kansei Communication
- Kansei in Design and Brain Science
- A Sample Study Using SD Evaluation and Brain Imaging
- Discussion and Conclusions
- References
- Further Reading
- 9. Affective Computing: Historical Foundations, Current Applications, and Future Trends / Tania Roy
- Affective Computing History
- Affect Sensing
- Affect Generation
- Applications
- Ethical Considerations
- Future Directions
- References
- Further Reading
- III. METHODOLOGIES: INTRODUCTION AND EVALUATION OF TECHNIQUES
- 10. Affect/Emotion Induction Methods / Myounghoon Jeon
- Introduction
- Emotion Induction Methods
- References
- Further Reading
- 11. Affect Measurement: A Roadmap Through Approaches, Technologies, and Data Analysis / Winslow Burleson.
- Affect, Emotions, and Measurement
- Gathering Data: Approaches and Technologies
- Data Handling: Sampling, Filtering, and Integration
- Data Analysis
- Summary
- References
- 12. The Role of Registration and Representation in Facial Affect Analysis / Andrea Cavallaro
- Introduction
- Spatial Analysis
- Spatiotemporal Analysis
- Conclusions
- References
- 13. On Computational Models of Emotion Regulation and Their Applications Within HCI / Tibor Bosse
- Introduction
- Background
- Computational Modeling
- A Computational Model of Emotion Regulation
- Simulation Results
- Applications Within HCI
- Conclusions
- References
- IV. APPLICATIONS: CASE STUDIES AND APPLIED EXAMPLES
- 14. Evolution of Emotion Driven Design / Oya Demirbilek
- Background
- How Emotional Experience Works
- Emotion Driven Design
- Look
- Feel
- Sound
- Positive Emotions
- Pleasure
- Positive Emotion Triggers.
- Technological Advances and the Collection of Emotional Data
- Reading Human Emotions
- Concluding Remarks
- References
- Further Reading
- 15. Affective Human-Robot Interaction / Sujan Pakala
- Introduction
- Affective HRI as a Field of Study
- Humans as Social Entities
- Robots as Social Entities
- Application of Affective HRI
- Conclusions
- References
- Further Reading
- 16.Computational Modeling of Cognition-Emotion Interactions: Theoretical and Practical Relevance for Behavioral Healthcare / Eva Hudlicka
- Introduction
- Background Information
- State-of-the-art in Modeling Emotion-Cognition Interaction
- Modeling Mechanisms of Psychopathology and Therapeutic Action
- Potential of Model-enhanced Therapeutic Games
- Summary and Conclusions
- References
- 17. Emotions in Driving / Myounghoon Jeon
- Introduction
- Driving Behavior Models
- Literature on Affect-related Driving Research.
- Empirical Research on State Affect and Interventions
- Research Agenda and Future Works
- Conclusions
- References
- V. EMERGING AREAS
- 18. Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being / Rafael A. Calvo
- Introduction
- The Emergence of Positive Psychology as the New "Science of Happiness"
- Perspectives on Happiness
- Using Positive Psychology Principles in Technology Design: The Emergence of Well-being Design
- A Research Agenda
- Conclusions
- References
- 19. Subliminal Perception or "Can We Perceive and Be Influenced by Stimuli That Do Not Reach Us on a Conscious Level?" / Andreas Riener
- Human Capacity for Information Processing
- Terminology and Taxonomy
- Review of Related Work
- Exploratory Studies in the Automotive Domain
- Conclusions
- References
- 20. Physiological Computing and Intelligent Adaptation / Stephen H. Fairclough
- Introduction.
- Measurement and Classification
- Intelligent Adaptation
- Conclusions
- References
- 21. Aesthetic Computing / Paul A. Fishwick
- Overview
- Context
- Personal Experiences and Influences
- Aesthetic Computing: Turning Computers Inside-Out
- Why Aesthetic Computing?
- History of the Aesthetic Computing Field
- Toward Software as Embodied Experience
- Art and Design as Creative Influences for Embodied Formal Languages
- Embodied Computing Using Serious Gaming
- Collaborative Roles, Usability, and Experience
- Toward a Method of Aesthetic Computing
- New Connections
- Disciplinary and Technical Challenges
- Summary: The Argument for Embodied Formal Language
- Where to Learn More about Aesthetic Computing
- References
- Further Reading.