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Emotions, technology, and digital games /

"Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on pla...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Tettegah, Sharon Y. (Editor ), Huang, Wenhao David (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London, UK ; San Diego, CA : Academic Press, an imprint of Elsevier, [2016]
Colección:Emotions and technology.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • I. Embodied experiences: affective and cognitive benefits of gaming. Video games, nightmares, and emotional processing / Johnathan Bown, Jayne Gackenbach
  • Infinite ammo: exploring issues of post-traumatic stress disorder in popular video games / Mathew Bumbalough, Adam Henze
  • Emotion, empathy, and ethical thinking in Fable III / Karen Schrier
  • Half a second, that is enough: involuntary micro-suspensions of disbelief and ectodiegesis as phenomena of immersion processes in pervasive games / Thaiane Oliveira
  • II. Emotions tools and ties. Gamers and their weapons: an appraisal perspective on weapons manipulation in video games / Weimin Toh
  • Emotional response to gaming producing Rosenblatt's transaction / April Sanders
  • What type of narrative do children prefer in active video games? An exploratory study of cognitive and emotional responses / Amy S. Lu, Richard Buday, Debbie Thompson, Tom Baranowski
  • Educational neuroscience and the affective affordances of video games in language learning / Tom Gorham, Jon Gorham
  • III. Emotional affordances, videogames, and learning. Affect during instructional video game learning: story's potential role / Osvaldo Jim�enez
  • Social-emotional learning opportunities in online games for preschoolers / Mariya Nikolayev, Kevin Clark, Stephanie M. Reich
  • Dashboard effects challenge flow-learning assumption in digital instructional games / Debbie Denise Reese
  • Collaboration and emotion in Way / Karen Schrier, David Shaenfield
  • Evaluating the use of a prosocial digital game identify and compare preschool children's social and emotional skills / Lynne Humphries.