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Learning processing : a beginner's guide to programming images, animation, and interaction /

This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Shiffman, Daniel (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Morgan Kaufmann, 2015.
Edición:Second edition.
Colección:Morgan Kaufmann series in computer graphics and geometric modeling.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Shiffman, Daniel,  |e author. 
245 1 0 |a Learning processing :  |b a beginner's guide to programming images, animation, and interaction /  |c Daniel Shiffman. 
250 |a Second edition. 
264 1 |a Amsterdam :  |b Morgan Kaufmann,  |c 2015. 
300 |a 1 online resource (xxii, 542 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a The Morgan Kaufmann series in computer graphics 
500 |a Includes index. 
505 0 |a The beginning -- Everything you need to know -- Organization -- More of the same -- Putting it all together -- The world revolves around you -- Pixels under a microscope -- The outside world -- Making noise -- Beyond processing. 
588 0 |a Print version record. 
520 |a This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques. From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons. 
504 |a Includes bibliographical references and index. 
650 0 |a Processing (Computer program language) 
650 0 |a Interactive multimedia. 
650 6 |a Processing (Langage de programmation)  |0 (CaQQLa)000264676 
650 6 |a Multim�edias interactifs.  |0 (CaQQLa)201-0269318 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Interactive multimedia  |2 fast  |0 (OCoLC)fst00975995 
650 7 |a Processing (Computer program language)  |2 fast  |0 (OCoLC)fst01746137 
776 0 8 |i Print version:  |a Shiffman, Daniel.  |t Learning processing.  |b Second edition  |z 9780123944436  |w (OCoLC)909851479 
830 0 |a Morgan Kaufmann series in computer graphics and geometric modeling. 
856 4 0 |u https://sciencedirect.uam.elogim.com/science/book/9780123944436  |z Texto completo