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Video games and creativity /

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Green, Garo (Editor ), Kaufman, James C. (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Elsevier, Academic Press, [2015]
Colección:Explorations in creativity research.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Creativity and video game play. Video games and creativity / Linda A. Jackson and Alexander I. Games ; The impact of video game play on human (and orc) creativity / Nicholas D. Bowman, Rachel Kowert and Christopher J. Ferguson ; Video games and malevolent creativity : does one thing lead to another? / David H. Cropley ; Problem solving through 'cheating" in video games / Karla R. Hamlen and Fran C. Blumberg ; Opportunities and challenges in assessing and supporting creativity in video games / Yoon J. Kim and Valerie J. Shute ; Content, collaboration, and creativity in virtual worlds / Thomas B. Ward
  • Creativity and video games in education. Teaching creativity : theoretical models and applications / Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis and Douglas A. Gentile ; Teachers designing learning games : impact on creativity / Frederique Frossard, Anna Trifonova and Mario Barajas ; Cognitive brain training, video games, and creativity / Oshin Vartanian and Erin L. Beatty ; Game narrative, interactive fiction, and storytelling : creating a "time for telling" in the classroom / Michael F. Young, Stephen T. Slota, Roger Travi and Beomkyu Choi
  • Creativity and video game development. Creating code creatively : automated discovery of game mechanics through code generation / Michael Cook ; Patented creativity : reflecting on video game patents / Casey O'Donnell ; Tension and opportunity : creativity in the video gaming medium / Grant Tavinor ; Creative interactivity : customizing and creating game content / Katharina-Marie Behr, Richard Huskey and Rene Weber.