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The Digital Evolution of Live Music /

The concept of 'live' has changed as a consequence of mediated culture. Interaction may occur in real time, but not necessarily in shared physical spaces with others. The Digital Evolution of Live Music considers notions of live music in time and space as influenced by digital technology....

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Jones, Angela Cresswell (Editor ), Bennett, Rebecca Jane (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Waltham, MA : Chandos Publishing an imprint of Elsevier, [2015]
Colección:Chandos information professional series.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Front Cover; The Digital Evolution of Live Music; Copyright; Contents; Preface; Introduction; The digital evolution; Live music; The live music economy; Live music and digital culture; References; Section One: Live that survives ; Chapter 1: Live concerts and fan identity in the age of the Internet; 1.1 . Introduction; 1.2 . Identity and live music; 1.3 . Live concerts and history; 1.4 . Live concerts and community; 1.5 . Live concerts and the individual; 1.6 . Conclusion; References; Chapter 2: Aura, iteration, and action: digital technology and the jouissance of live music.
  • 2.1 . The territory: arguments about the technological mediation of cultural production2.2 . The expedition: experiences of jouissance through live music; References; Chapter 3: What's my scene: festival fandom and the applification of the Big Day Out stage; 3.1 . Introduction; 3.2 . A brief history of music festivals: 1960s-1990s; 3.3 . The 1990s to the 2000s; 3.4 . The 2000s: the applification of the BDO stage; 3.5 . The future of music festivals; References; Section Two: Digital live ; Chapter 4: Live sound and the disappearing digital; 4.1 Introduction; 4.2 Sound is analog.
  • 4.3 Digital processes in live sound4.4 Global sound design; 4.5 Dislocations and authenticity; 4.6 Music computing and synthesis; 4.7 Remote digital tools; 4.8 Digital magic; 4.9 Conclusion; References; Chapter 5: Live or Memorex? Changing perceptions of music practices; 5.1 . Introduction; 5.2 . Methodology; 5.3 . The loss of the tangible-capturing the moment 1; 5.4 . Plus �ca change-capturing the moment 2; 5.5 . Liquid sounds-disseminating the experience; 5.6 . Keeping it real-live and digital; 5.7 . Dubstep or busted speakers? Changing auditory practices; 5.8 . Backward to the future.
  • 7.1 . Second Life: looking forward, looking back7.2 . Identity avatars and disability; 7.3 . Second Life, live music, and disability; 7.4 . Wheelies, live music, and engagement; 7.5 . Conclusion; References; Chapter 8: The sounds of Skyrim: a musical journey through gaming; 8.1 . Introduction; 8.2 . The music of Skyrim; 8.2.1 . Music in-game; 8.2.2 . Music from the game; 8.3 . Music and live-gaming experiences: a moment in time, a moment in mind; References; Section Three: Live after death ; Chapter 9: Dead music in live music culture; 9.1 . Deadness in liveness; 9.1.1 . Dead? Music.