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MPEG-V : bridging the virtual and real world /

This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the of...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Yoon, Kyoungro (Autor), Kim, Sang-Kyun (Computer engineer) (Autor), Han, Jae Joon (Autor), Han, Seungju (Autor), Preda, Marius, 1975- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London : Academic Press, 2015.
Temas:
Acceso en línea:Texto completo

MARC

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050 4 |a TK6680.5 
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072 7 |a PHO  |x 022000  |2 bisacsh 
082 0 4 |a 777.55 
245 0 0 |a MPEG-V :  |b bridging the virtual and real world /  |c Kyoungro Yoon, Sang-Kyun Kim, Jae Joon Han, Seungju Han, Marius Preda. 
264 1 |a London :  |b Academic Press,  |c 2015. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (ScienceDirect, viewed March 9, 2015). 
505 0 |a <Ol> <ol><li>Introduction to MPEG-V standard </li> <ol> <p><li>Introduction to Virtual World</li> <p><li>Advances in Multiple Sensorial (MulSe) Media </li> <p><li>History of MPEG-V</li> <p><li>Organizations of MPEG-V</li> <p><li>Conclusion</li> <p><li>References</li> </ol> <p><li>Adding sensorial effects to media </li> <ol> <p><li>Introduction </li> <p><li>Sensory effects description language (SEDL) </li> <p><li>Sensory effect vocabulary -- Data formats for creating sensorial effects </li> <p><li>Creating sensorial effects </li> <p><li>Conclusion </li> <p><li>References</li> </ol> <p><li>Standard Interfacing Format for Actuators and Sensors </li> <ol> <p><li>Introduction </li> <p><li>Interaction Information Description Language (IIDL) </li> <p><li>Device Command Vocabulary -- Data Format for creating effects through actuators </li> <p><li>Sensed Information Vocabulary -- Data format for Sensing Information through sensors </li> <p><li>Creating Commands and Accepting Sensor Inputs </li> <p><li>Conclusion</li> <p><li>References</li> </ol> <p><li>Adapting Sensory Effects and Adapted Control of Devices </li> <ol> <p><li>Introduction </li> <p><li>Control Information Description Language (CIDL) </li> <p><li>Device Capability Description Vocabulary (DCDV) </li> <p><li>Sensor Capability Description Vocabulary (SCDV) </li> <p><li>User's Sensory Effect Preference Vocabulary (SEPV) </li> <p><li>Sensor Adaptation Preference Vocabulary (SAPV) </li> <p><li>Conclusion </li> <p><li>References</li> </ol> <p><li>Interoperable virtual world </li> <ol> <p><li>Introduction </li> <p><li>Virtual world object metadata </li> <p><li>Avatar metadata </li> <p><li>Virtual object metadata </li> <p><li>Conclusion</li> <p><li>References</li> </ol> <p><li>Common tools for MPEG-V and MPEG-V reference SW with conformance </li> <ol> <p><li>Introduction </li> <p><li>Common types and tools </li> <p><li>Classification Schemes </li> <p><li>Binary Representations</li> <p><li>Reference Software </li> <p><li>Conformance test </li> <p><li>Conclusion </li> <p><li>References</li> </ol> <p><li>Applications of MPEG-V Standard </li> <ol> <p><li>Introduction </li> <p><li>Information adaptation from virtual world to real world </li> <p><li>Information adaptation from real world to virtual world </li> <p><li>Information exchange between virtual worlds </li> <p><li>References</li> </ol></ol> <p>Appendix </p> <p>Terms, Definitions and Abbreviations</p></ol> 
520 |a This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then covers i. 
504 |a Includes bibliographical references and index. 
650 0 |a MPEG (Video coding standard) 
650 6 |a MPEG (Norme de codage vid&#xFFFD;eo)  |0 (CaQQLa)201-0323114 
650 7 |a ART  |x Film & Video.  |2 bisacsh 
650 7 |a PHOTOGRAPHY  |x Techniques  |x Cinematography & Videography.  |2 bisacsh 
650 7 |a MPEG (Video coding standard)  |2 fast  |0 (OCoLC)fst01004576 
700 1 |a Yoon, Kyoungro,  |e author. 
700 1 |a Kim, Sang-Kyun  |c (Computer engineer),  |e author. 
700 1 |a Han, Jae Joon,  |e author. 
700 1 |a Han, Seungju,  |e author. 
700 1 |a Preda, Marius,  |d 1975-  |e author. 
776 0 8 |i Print version:  |t MPEG -V : bridging the virtual and real world.  |d London, England : Academic Press, &#xFFFD;2015  |h xiv, 200 pages  |z 9780124201408 
856 4 0 |u https://sciencedirect.uam.elogim.com/science/book/9780124201408  |z Texto completo