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SCIDIR_ocn897381950 |
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cr cnu---unuuu |
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141203s1959 enka ob 001 0 eng d |
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|a OPELS
|b eng
|e rda
|e pn
|c OPELS
|d EBLCP
|d N$T
|d HEBIS
|d E7B
|d DEBSZ
|d S4S
|d MERUC
|d OCLCA
|d OCLCQ
|d VLY
|d OCLCQ
|d OCLCO
|d OCLCQ
|d OCLCO
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|a 898772090
|a 903958907
|a 1162272850
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|a 9781483224008
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|a 1483224007
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|z 9781483198972
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|z 1483198979
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|a (OCoLC)897381950
|z (OCoLC)898772090
|z (OCoLC)903958907
|z (OCoLC)1162272850
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|a QA269
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|a 519.3
|2 22
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|a Karlin, Samuel,
|d 1923-2007,
|e author.
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1 |
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|a Mathematical methods and theory in games, programming and economics.
|n Volume II,
|p The theory of infinite games /
|c by Samuel Karlin.
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246 |
3 |
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|a Theory of infinite games
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264 |
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1 |
|a London :
|b Pergamon Press :
|b Addison-Wesley,
|c 1959.
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300 |
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|a 1 online resource (xi, 386 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Addison-Wesley series in statistics
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504 |
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|a Includes bibliographical references and index.
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588 |
0 |
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|a Print version record.
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|a Front Cover; Mathematical Methods and Theory in Games, Programming, and Economics; Copyright Page; Table of Contents; CHAPTER 1. THE DEFINITION OF A GAME AND THE MIN-MAX THEOREM; 1.1 Introduction. Games in normal form; 1.2 Examples; 1.3 Choice of strategies; 1.4 The min-max theorem for finite matrix games; 1.5 General min-max theorem; 1.6 Problems; Notes and references; CHAPTER 2. THE NATURE AND STRUCTURE OF INFINITE GAMES; 2.1 Introduction; 2.2 Games on the unit square; 2.3 Classes of games on the unit square; 2.4 Infinite games whose strategy spaces are known function spaces
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|a 2.5 How to solve infinite games2.6 Problems; Notes and references; CHAPTER 3. SEPARABLE AND POLYNOMIAL GAMES; 3.1 General finite convex games; 3.2 The fixed-point method for finite convex games; 3.3 Dimension relations for solutions of finite convex games; 3.4 The method of dual cones; 3.5 Structure of solution sets of separable games; 3.6 General remarks on convex sets in En; 3.7 The reduced moment spaces; 3.8 Polynomial games; 3.9 Problems; Notes and references; CHAPTER 4. GAMES WITH CONVEX KERNELS AND GENERALIZED CONVEX KERNELS; 4.1 Introduction; 4.2 Convex continuous games
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|a 4.3 Generalized convex games4.4 Games with convex pay-off in En; 4.5 A theorem on convex functions; 4.6 Problems; Notes and references; CHAPTER 5. GAMES OF TIMING OF ONE ACTION FOR EACH PLAYER; 5.1 Examples of games of timing; 5.2 The integral equations of games of timing and their solutions; 5.3 Integral equations with positive kernels; 5.4 Existence proofs; 5.5 The silent duel with general accuracy functions; 5.6 Problems; Notes and references; CHAPTER 6. GAMES OF TIMING (CONTINUED); 6.1 Games of timing of class I; 6.2 Examples; 6.3 Proof of Theorem 6.1.1
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|a 6.4 Games of timing involving several actions6.5 Butterfly-shaped kernels; 6.6 Problems; Notes and references; CHAPTER 7. MISCELLANEOUS GAMES; 7.1 Games with analytic kernels; 7.2 Bell-shaped kernels T; 7.3 Bell-shaped games; 7.4 Other types of continuous games; 7.5 Invariant games; 7.6 Problems; Notes and references; CHAPTER 8. INFINITE CLASSICAL GAMES NOT PLAYED OVER THE UNIT SQUARE ; 8.1 Preliminary results (the Neyman-Pearson lemma); 8.2 Application of the Neyman-Pearson lemma to a variational problem; 8.3 The fighter-bomber duel; 8.4 Solution of the fighter-bomber duel
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|a 8.5 The two-machine-gun duel8.6 Problems; Notes and references; CHAPTER 9. POKE R AND GENERAL PARLOR GAMES; 9.1 A simplified blackjack game; 9.2 A poker model with one round of betting and one size of bet; 9.3 A poker model with several sizes of bet; 9.4 Poker model with two rounds of betting; 9.5 Poker model with kraises; 9.6 Poker with simultaneous moves; 9.7 The Le Her Game; 9.8 High hand wins -- 9.9 Problems; Notes and references; SOLUTIONS TO PROBLEMS; APPENDIX A. VECTOR SPACES AND MATRICES; A.1 Euclidean and unitary spaces
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520 |
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|a Mathematical Methods and Theory in Games, Programming, and Economics.
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546 |
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|a English.
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650 |
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0 |
|a Games of strategy (Mathematics)
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650 |
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0 |
|a Game theory.
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650 |
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0 |
|a Programming (Mathematics)
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650 |
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0 |
|a Economics, Mathematical.
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650 |
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6 |
|a Jeux de strat�egie (Math�ematiques)
|0 (CaQQLa)201-0033727
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650 |
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6 |
|a Th�eorie des jeux.
|0 (CaQQLa)201-0007580
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650 |
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6 |
|a Programmation (Math�ematiques)
|0 (CaQQLa)201-0001238
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650 |
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7 |
|a Economics, Mathematical
|2 fast
|0 (OCoLC)fst00902260
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650 |
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7 |
|a Game theory
|2 fast
|0 (OCoLC)fst00937501
|
650 |
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7 |
|a Games of strategy (Mathematics)
|2 fast
|0 (OCoLC)fst00937581
|
650 |
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7 |
|a Programming (Mathematics)
|2 fast
|0 (OCoLC)fst01078701
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776 |
0 |
8 |
|i Print version:
|a Karlin, Samuel, 1923-2007.
|t Mathematical methods and theory in games, programming and economics
|z 9781483224008
|w (OCoLC)277916003
|
830 |
|
0 |
|a Addison-Wesley series in statistics.
|
856 |
4 |
0 |
|u https://sciencedirect.uam.elogim.com/science/book/9781483198972
|z Texto completo
|