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There's not an app for that : mobile user experience design for life /

This book walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You&...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Robinson, Simon, 1984- (Autor), Marsden, Gary (Autor), Jones, Matt, 1968- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Waltham, Massachusetts : Morgan Kaufmann, 2015.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Robinson, Simon,  |d 1984-  |e author. 
245 1 0 |a There's not an app for that :  |b mobile user experience design for life /  |c Simon Robinson, Gary Marsden, Matt Jones. 
264 1 |a Waltham, Massachusetts :  |b Morgan Kaufmann,  |c 2015. 
264 4 |c �2015 
300 |a 1 online resource (443 pages) :  |b illustrations, photographs 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
520 |a This book walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. This book includes: new and innovative ways to think about mobile design; future mobile interfaces and interactions, complete with real-world, applied information that teaches you how today's mobile services can be improved; themes from existing systems and apps to show clear paths of thought and development, enabling you to better design for the future. --  |c Edited summary from book 
505 0 |a Introduction -- From touch to feeling -- Inspired by food -- Inspired by fashion -- Inspired by fitness -- Inspired by materials -- From heads down to face on -- In your face technology -- In the world approaches -- From clinical to clutter -- Inspired by mess -- Inspired by uncertainty -- From private and personal to public and performance -- Mobiles as props -- Extravagant computing -- From distanced to mindful interaction -- Designing mindful communication apps -- Mindfulness without apps -- From some to all -- Bringing things together. 
650 0 |a Mobile computing. 
650 0 |a Application software. 
650 0 |a Human-computer interaction. 
650 6 |a Informatique mobile.  |0 (CaQQLa)201-0274402 
650 6 |a Logiciels d'application.  |0 (CaQQLa)201-0212232 
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650 7 |a COMPUTERS  |x Data Processing.  |2 bisacsh 
650 7 |a COMPUTERS  |x Hardware  |x General.  |2 bisacsh 
650 7 |a COMPUTERS  |x Information Technology.  |2 bisacsh 
650 7 |a COMPUTERS  |x Machine Theory.  |2 bisacsh 
650 7 |a COMPUTERS  |x Reference.  |2 bisacsh 
650 7 |a Application software.  |2 fast  |0 (OCoLC)fst00811706 
650 7 |a Human-computer interaction.  |2 fast  |0 (OCoLC)fst00963494 
650 7 |a Mobile computing.  |2 fast  |0 (OCoLC)fst01024221 
700 1 |a Marsden, Gary,  |e author. 
700 1 |a Jones, Matt,  |d 1968-  |e author. 
776 0 8 |i Print version:  |z 9780124166912 
856 4 0 |u https://sciencedirect.uam.elogim.com/science/book/9780124166912  |z Texto completo