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How designers think /

How Designers Think: The Designing Process Demystified, Second Edition provides a comprehensive discussion of the psychology of the design process. The book is comprised of 15 chapters that are organized into three parts.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lawson, Bryan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London ; Boston : Butterworth Architecture, 1990.
Edición:Second edition.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Front Cover; How Designers Think; Copyright Page; Table of Contents; Author's preface to the second edition; Chapter 1. Introduction; Design education; Design technologies; What does design involve?; Design as a skill; PART ONE: WHAT IS DESIGN?; Chapter 2. The changing role of the designer in society; Vernacular or craft design; The professionalisation of design; The traditional design process; Future roles of the designer; Chapter 3. Descriptions of the design process; Do we need a definition of design?; Some maps of the design process; Do we really need to use a map?
  • PART TWO: PROBLEMS AND SOLUTIONSChapter 4. The components of design problems; Above and below the problem; The structure of design problems; Chapter 5 Measurement, criteria and judgement in design; Measurement; Value judgement and criteria; Chapter 6. A model of design problems; The generators of design problems; The domain of design constraints; The function of design constraints; The use of the model; Chapter 7. Problems and solutions; Now and when; Design problems; Design solutions; The Design process; PART THREE: DESIGN THINKING; Chapter 8. Types and Styles of thinking.
  • Theories of thinkingTypes of thinking; Productive thinking and design; Chapter 9. Creative thinking; Experience and creativity; Intelligence and creativity; Creativity and design; Chapter 10. Design philosophies; Chapter 11. Design strategies; Chapter 12. Design tactics and traps; The category trap; The puzzle trap; The number trap; The icon trap; The image trap; Chapter 13. Designing with others; Design as a natural activity; Design games; Group dynamics; Group norms; Chapter 14. Designing with computers; Why use computers in design at all?; An historical perspective; Computers as machines.
  • The information revolutionThe computer in the design office; Early attempts at solution generation; Early solution evaluation ideas; Adhoc or integrated systems?; Computer models; The problem of the interface; The metaphor of the interface; Designer and computer; Chapter 15. Where next?; BIBLIOGRAPHY; Index.