Computer graphics : developments in virtual environments /
The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques, and significant advances in photorealism were being made. Complementing these softwa...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London ; San Diego, Calif. :
Academic Press,
[1995]
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover
- Computer Graphics: Developments in Virtual Environments
- Copyright Page
- Table of Contents
- Contributors
- Introduction
- Part 1: Techniques in modelling virtual environments
- Chapter 1. Implicit surfaces for semi-automatic medical organs reconstruction
- 1.1 Introduction
- 1.2 Shape Reconstruction with Implicit Surfaces
- 1.3 A Novel Method for Reconstruction
- 1.4 Interface for Semi-Automatic Reconstruction
- 1.5 Experimental Results
- 1.6 Conclusion
- Acknowledgements
- References
- Chapter 2. Approximation of smooth surfaces and adaptive sampling by piecewise-linear interpolants2.1 Introduction
- 2.2 Data-dependent Tnangulations
- 2.3 Adaptive Sampling of Smooth Surfaces
- 2.4 Conclusion
- References
- Chapter 3. Metamorphosis of freeform curves and surfaces
- 3.1 Introduction
- 3.2 Metamorphosis using Simple Convex Combination
- 3.3 Metamorphosis using Multiresolution Decomposition
- 3.4 Metamorphosis using Edge Cutting
- 3.5 Extensions and Conclusions
- References
- Part 2: Rendering virtual environments
- Chapter 4. Pixel-independent ray tracing4.1 Introduction
- 4.2. Reconstruction and the Eye
- 4.3 Adaptive Samples
- 4.4 Stochastic Samples
- 4.5 Subsampling
- 4.6 Delaunay Triangles
- 4.7 Reconstruction Strategy
- 4.8 Efficiency
- 4.9 Conclusion
- References
- Chapter 5. Interactive walk-through using particle tracing
- 5.1 Introduction
- 5.2 Particle Tracing and Higher-order Approximation of Illumination
- 5.3 Importance-driven Particle Tracing
- 5.4 Interactive Walk-through architecture
- 5.5 Implementation
- 5.6 Discussion
- 5.7 Conclusion5.8 Acknowledgements
- References
- Chapter 6. A radiosity system for real-time photo-realism
- 6.1 Introduction
- 6.2 Parallel Model
- 6.3 The Radiosity Algorithm
- 6.4 Implications of Volatile Geometry
- 6.5 Data Distribution
- 6.6 Rendering of Scenes
- 6.7 Evaluation of the System
- 6.8 Conclusion
- References
- Chapter 7. A domain decomposition method for radiosity
- 7.1 Introduction
- 7.2 Previous work
- 7.3 Partitioning
- 7.4 The DDM for radiosity
- 7.5 Parallel Issues
- 7.6 Complexity
- 7.7 Conclusion and future workAcknowledgements
- References
- Chapter 8. Modelling the colour of water in lighting design
- 8.1 Introduction
- 8.2 Basic Ideas
- 8.3 Calculation of the Irradiance Due to the Primary Light and Interreflection
- 8.4 Rendering of the Water Surface
- 8.5 Results and Discussions
- 8.6 Conclusions
- References
- Chapter 9. Compositing computer-generated images and video films: an application for visual assessment in urban environments
- 9.1 Introduction
- 9.2 State-of-the-Art
- 9.3 Simulation of Virtual Objects