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Texturing & modeling : a procedural approach /

Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearin...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Ebert, David S., 1964-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam ; Boston : Academic Press, [2003]
Edición:Third edition.
Temas:
Acceso en línea:Texto completo

MARC

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082 0 4 |a 006.6/6  |2 22 
245 0 0 |a Texturing & modeling :  |b a procedural approach /  |c David S. Ebert [and others]. 
246 3 |a Texturing and modeling 
250 |a Third edition. 
264 1 |a Amsterdam ;  |a Boston :  |b Academic Press,  |c [2003] 
264 4 |c �2003 
300 |a 1 online resource (xxiii, 687 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references (pages 629-652) and index. 
520 |a Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award 
588 0 |a Print version record. 
505 0 |a Front Cover; Texturing & Modeling: A Procedural Approach; Foreword; CONTENTS; Preface; CHAPTER 1. INTRODUCTION; CHAPTER 2. BUILDING PROCEDURAL; CHAPTER 3. REAL-TIME PROGRAMMABLE SHADING; CHAPTER 4. CELLULAR TEXTURING; CHAPTER 5. ADVANCED ANTIALIASING; CHAPTER 6. PRACTICAL METHODS FOR TEXTURE DESIGN; CHAPTER 7. PROCEDURAL MODELING OF GASES; CHAPTER 8. ANIMATING SOLID SPACES; CHAPTER 9. VOLUMETRIC CLOUD MODELING WITH IMPLICIT FUNCTIONS; CHAPTER 10. ISSUES AND STRATEGIES FOR HARDWARE ACCELERATION OF PROCEDURAL TECHNIQUES; CHAPTER 11. PROCEDURAL SYNTHESIS OF GEOMETRY 
505 8 |a CHAPTER 12. NOISE, HYPERTEXTURE, ANTlALlASlNG, AND GESTURECHAPTER 13. REAL-TIME PROCEDURAL SOLID TEXTURING; CHAPTER 14. A BRIEF INTRODUCTION TO FRACTALS; CHAPTER 15. FRACTAL SOLID TEXTURES; SOME EXAMPLES; CHAPTER 16. PROCEDURAL FRACTAL TERRAINS; CHAPTER 17. QAEB RENDERING FOR PROCEDURAL MODELS; CHAPTER 18. ATMOSPHERIC MODELS; CHAPTER 19. GENETIC TEXTURES; CHAPTER 20. MOJOWORLD: BUILDING PROCEDURAL PLANETS; CHAPTER 21. ON THE FUTURE: ENGINEERING TH 
546 |a English. 
650 0 |a Computer programming. 
650 0 |a Computer graphics. 
650 6 |a Programmation (Informatique)  |0 (CaQQLa)201-0002014 
650 6 |a Infographie.  |0 (CaQQLa)201-0061849 
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650 7 |a Computer programming  |2 fast  |0 (OCoLC)fst00872390 
700 1 |a Ebert, David S.,  |d 1964- 
776 0 8 |i Print version:  |t Texturing & modeling.  |b Third edition  |z 1558608486  |w (DLC) 2002107243  |w (OCoLC)51868335 
856 4 0 |u https://sciencedirect.uam.elogim.com/science/book/9780122287602  |z Texto completo