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Fundamentals of human-computer interaction /

Fundamentals of Human-Computer Interaction aims to sensitize the systems designer to the problems faced by the user of an interactive system. The book grew out of a course entitled ""The User Interface: Human Factors for Computer-based Systems"" which has been run annually at the...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Monk, Andrew (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London ; Orlando : Academic Press, 1985.
Colección:Computers and people series.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover image; Title page; Table of Contents; Computers and People Series; Copyright; CONTRIBUTORS; PREFACE; ACKNOWLEDGEMENTS; PART ONE: THE USER AS A PROCESSOR OF INFORMATION; INTRODUCTION TO THE USER AS A PROCESSOR OF INFORMATION; Chapter 1: Visual Perception: an Intelligent System with Limited Bandwidth; Publisher Summary; 1.1 INTRODUCTION; 1.2 LUMINANCE, CONTRAST AND BRIGHTNESS; 1.3 COLOUR SENSITIVITY; 1.4 THE VISUAL SYSTEM AS A SPATIOTEMPORAL FILTER; 1.5 PERCEPTION AS AN ACTIVE PROCESS; 1.6 SUMMARY; 1.7 FURTHER READING.
  • Chapter 2: Reading: Extracting Information from Printed and Electronically Presented TextPublisher Summary; 2.1 INTRODUCTION; 2.2 THE COGNITIVE PSYCHOLOGY OF READING; 2.3 LEGIBILITY; 2.4 SPECIAL PROBLEMS ASSOCIATED WITH READING FROM CRT DISPLAYS; 2.5 SUMMART; 2.6 FURTHER READING; Chapter 3: Human Memory: Different Stores with Different Characteristics; Publisher Summary; 3.1 INTRODUCTION; 3.2 SHORT TERM MEMORY STORES; 3.3 LONG TERM MEMORY; 3.4 SUMMARY AND CONCLUSIONS; 3.5 FURTHER READING; Chapter 4: Thinking and Reasoning: Why is Logic So Difficult?; Publisher Summary; 4.1 INTRODUCTION.
  • 4.2 DEDUCTIVE REASONING4.3 INDUCTIVE REASONING; 4.4 SUMMARY; 4.5 FURTHER READING; PART TWO: THE USE OF BEHAYIOURAL DATA; INTRODUCTION TO THE USE OF BEHAVIOURAL DATA; Chapter 5: How and When to Collect Behavioural Data; Publisher Summary; 5.1 THE VALUE OF BEHAVIOURAL DATA; 5.2 WHEN TO COLLECT BEHAVIOURAL DATA; 5.3 BEHAVIOURAL MEASURES; 5.4 SELECTING SUBJECTS; 5.5 DESIGNING EXPERIMENTS; 5.6 SUMMARY; 5.7 FURTHER READING; Chapter 6: Statistical Evaluation of Behavioural Data; Publisher Summary; 6.1 INTRODUCTION; 6.2 TESTING FOR DIFFERENCES BETWEEN MEANS; 6.3 CORRELATION; 6.4 SUMMARY.
  • 6.5 FURTHER READINGChapter 7: Example of an Experiment: Evaluating Some Speech Synthesisers for Public Announcements; Publisher Summary; 7.1 INTRODUCTION; 7.2 EXPERIMENT ONE
  • METHOD; 7.3 RESULTS; 7.4 CONCLUSIONS FROM EXPERIMENT ONE; 7.5 EXPERIMENT TWO; 7.6 SUMMARY AND GENERAL DISCUSSION; 7.7 FURTHER READING; PART THREE: THE USER INTERFACE; INTRODUCTION TO THE USER INFERFACE; Chapter 8: Work Station Design, Activities and Display Techniques; Publisher Summary; 8.1 INTRODUCTION; 8.2 INPUT DEVICES; 8.3 OUTPUT DEVICES; 8.4 FACILITY OR FEATURE SELECTION TECHNIQUES; 8.5 DISPLAY TECHNIQUES.
  • 8.6 SUMMARY8.7 FURTHER READING; Chapter 9: Dialogue Design: Characteristics of User Knowledge; Publisher Summary; 9.1 INTRODUCTION; 9.2 FIELD STUDIES OF SYSTEM USE; 9.3 EXPERIMENTAL STUDIES OF SYSTEM USE; 9.4 APPLICATION OF FINDINGS; 9.5 SUMMARY; 9.6 FURTHER READING; Chapter 10: User Interface Design: Generative User Engineering Principles; Publisher Summary; 10.1 INTRODUCTION; 10.2 PROBLEMS IN INTERACTIVE SYSTEM DESIGN: MOTIVATION FOR A BETTER WAY; 10.3 INTRODUCING GENERATIVE USER-ENGINEERING PRINCIPLES; 10.4 EXAMPLES OF GUEPS; 10.5 A WARNING AGAINST PSEUDO-GENERATIVE PRINCIPLES.