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Visual usability : principles and practices for designing digital applications /

Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design. You'll learn how to avoid common mistakes, m...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Schlatter, Tania (Autor), Levinson, Deborah A. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Morgan Kaufmann Publishers is an imprint of Elsevier, [2013]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Schlatter, Tania,  |e author. 
245 1 0 |a Visual usability :  |b principles and practices for designing digital applications /  |c Deborah Levinson and Tania Schlatter. 
264 1 |a Amsterdam :  |b Morgan Kaufmann Publishers is an imprint of Elsevier,  |c [2013] 
300 |a 1 online resource (xix, 322 pages) 
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504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
520 |a Imagine how much easier creating web and mobile applications would be if you had a practical and concise, hands-on guide to visual design. Visual Usability gets into the nitty-gritty of applying visual design principles to complex application design. You'll learn how to avoid common mistakes, make informed decisions about application design, and elevate the ordinary. We'll review three key principles that affect application design - consistency, hierarchy, and personality - and illustrate how to apply tools like typography, color, and layout to digital application design. Whether you're a UI professional looking to fine-tune your skills, a developer who cares about making applications beautiful and usable, or someone entirely new to the design arena, Visual Usability is your one-stop, practical guide to visual design. Discover the principles and rules that underlie successful application design Learn how to develop a rationale to support design strategy and move teams forwardMaster the visual design toolkit to increase user-friendliness and make complicated processes feel straightforward for your product. 
505 0 |a Part I. The meta-principles -- part II. The visual usability tools. 
546 |a English. 
650 0 |a Computer software  |x Human factors. 
650 0 |a Software engineering. 
650 0 |a Software visualization. 
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650 7 |a Software visualization  |2 fast  |0 (OCoLC)fst01742363 
700 1 |a Levinson, Deborah A.,  |e author. 
776 0 8 |i Print version:  |a Levinson, Deborah A.  |t Visual usability.  |d Amsterdam : Morgan Kaufmann Publishers is an imprint of Elsevier, [2013]  |z 9780123985361  |w (DLC) 2013001110  |w (OCoLC)828670741 
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