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Agile user experience design : a practitioner's guide to making it work /

Being able to fit design into the Agile software development processes is an important skill in today's market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Brown, Diana DeMarco
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Waltham, Mass. : Morgan Kaufmann, �2013.
Edición:1st ed.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Machine generated contents note: ch. 1 Introduction to Agile
  • Introduction
  • Agile Values + UX
  • Agile Principles + UX
  • Common Methods
  • Common Terms
  • Case Study
  • Jeff Gothelf, TheLadders.com
  • Summary
  • ch. 2 Agile Methods + UX = Agile UX
  • Introduction
  • Fitting a UX Peg Into an Agile-Shaped Hole
  • UX Work
  • Case Study
  • Catherine Robson, Seachange International
  • Summary
  • ch. 3 Case Studies
  • Introduction
  • Suzanne O'Kelly, AppNexus
  • Thyra Rauch, IBM
  • Archie Miller, Snagajob.com
  • Carol Smith, Perficient
  • Kayla Block, PAR Springer Miller
  • Anonymous 1, at an Enterprise Software Company
  • Christina York, ITHAKA
  • Anonymous 2, a Large Desktop Software Company
  • Austin Govella, Avanande
  • Josh O'Connor, National Council for the Blind, Ireland
  • Adrian Howard, Quietstars
  • Elisa Miller, Senior User Experience Engineer GE Healthcare
  • Summary
  • ch. 4 Common Success Factors
  • Introduction
  • Project Over Process
  • Team Dynamics
  • Communication
  • Define the Big Picture
  • Training
  • Adapt and Evolve
  • Case Study
  • Sarah Kahn, Adzerk
  • Case Study
  • Anonymous 3, a Company Specializing in Direct Marketing Products
  • Summary
  • ch. 5 Frequently Asked Questions
  • Introduction
  • Should we Even be Agile?
  • How Long Should Sprints Be?
  • What Deliverables Should UX Produce?
  • How Should the UX Team Fit in With the Development Sprints?
  • How do you Get Developers to Talk About the Design of One Thing While They are Busy Implementing Another?
  • What if UX Team Members Have to Support More Than One Project?
  • How do we Fit User Research Into the Sprint Cycle?
  • What if the Team Claims to be Agile, but Agile Values are Nowhere to be Seen?
  • What if the Team is not Colocated?
  • What do i do When Someone Uses "That's not Agile" As a Reason not to do Something?
  • How Does the UX Team Plan and Research for the Next Release?
  • How do you Manage Internal Stakeholders?
  • Summary
  • ch. 6 Using Agile Concepts for UX Teams
  • Introduction
  • Creating a User Experience Backlog
  • Recurring User Testing
  • Breaking the Work in to Smaller Pieces
  • Constant Feedback and Iteration
  • Recurring Events and Rituals
  • No Design Divas or Heroes
  • Focusing on Communication Over Documentation
  • Thinking and Communicating in Terms of User Stories
  • Defining Acceptance Criteria
  • Using Less Up-Front Design
  • Summary.