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Advances in computers. volume 82 /

This series, since its first volume in 1960 and now the oldest series still being published, covers new developments in computer technology. Each volume contains from 5 to 7 chapters and 3 volumes are produced annually. Most chapters present an overview of a current subfield within computer science,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam ; Boston : Elsevier/Academic Press, 2011.
Edición:1st ed.
Temas:
Acceso en línea:Texto completo
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Tabla de Contenidos:
  • Front Cover; Advances in Computers; Copyright Page; Contents; Contributors; Preface; Chapter 1: The Hows and Whys of Information Markets; 1. Business Intelligence and Information Markets; 2. Information Markets Theory Base; 3. How Information Markets Work; 4. Information Markets Applications; 5. Information Aggregation Methods in Information Markets; 6. The Advantages of Information Markets; 7. Research Directions for Information Markets; References; Chapter 2: Measuring and Monitoring Technical Debt; 1. Introduction; 2. The Technical Debt Metaphor; 3. Related Work; 4. Managing Technical Debt
  • 5. Open Research Issues6. Conclusion; References; Chapter 3: A Taxonomy and Survey of Energy-Efficient Data Centers and Cloud Computing Systems; 1. Introduction; 2. Power and Energy Models; 3. Problems of High Power and Energy Consumption; 4. Taxonomy of Power/Energy Management in Computing Systems; 5. Hardware and Firmware Level; 6. Operating System Level; 7. Virtualization Level; 8. Data Center Level; 9. Conclusions and Future Directions; Acknowledments; Appendix A. Operating System Level Research Works; Appendix B. Data Center Level Research Works; References
  • Chapter 4: Applications of Mobile Agents in Wireless Networks and Mobile Computing1. Introduction; 2. Architecting MA Applications and Systems for WSN; 3. Programmable Tasking of WSN; 4. Embedding Agents in RFID Tags; 5. Final Summary and Conclusion; Acknowledments; References; Chapter 5: Virtual Graphics for Broadcast Production; 1. Introduction; 2. A Short History of Virtual and Augmented Reality in TV Production; 3. Elements of a TV Production System Incorporating Virtual Graphics; 4. Virtual Graphics for Sports; 5. Compositing Real Images into the 3D Model; 6. Conclusions; Acknowledments