Computational geometry /
Machine Intelligence and Pattern Recognition, Volume 2: Computational Geometry focuses on the operations, processes, methodologies, and approaches involved in computational geometry, including algorithms, polygons, convex hulls, and bucketing techniques. The selection first ponders on optimal parall...
Clasificación: | Libro Electrónico |
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Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam ; New York : New York, N.Y. :
North-Holland ; Sole distributors for the U.S.A. and Canada, Elsevier Science Pub. Co.,
1985.
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Colección: | Machine intelligence and pattern recognition ;
v. 2. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover; Computational Geometry; Copyright Page; Dedication; PREFACE; Table of Contents; CHAPTER 1. OPTIMAL PARALLEL ALGORITHMS FOR SELECTION, SORTING AND COMPUTING CONVEX HULLS; 1. INTRODUCTION; 2. COMPUTATIONAL MODEL; 3. A PARALLEL ALGORITHM FOR SELECTION; 4. A PARALLEL ALGORITHM FOR SORTING; 5. A PARALLEL ALGORITHM FOR COMPUTING CONVEX HULLS; 6. CONCLUSION; 7. FOOTNOTES; 8. REFERENCES; CHAPTER 2. SIMPLE ON-LINE ALGORITHMS FOR CONVEX POLYGONS; Abstract; I. Introduction; II. Convex Hulls, Convex Polygons, and their Representations; III. Point Insertion
- IV. Intersection of a Convex Polygon and a HalfplaneV. Conclusions; References; Appendix A; Appendix B; CHAPTER 3. ON GEOMETRIC ALGORITHMS THAT USE THE FURTHEST-POINT VORONOI DIAGRAM; I. INTRODUCTION; II. THE ALGORITHMS THAT USE THE FURTHEST-POINT VORONOI DIAGRAM; III. MAIN RESULTS; IV. CONCLUDING REMARKS; ACKNOWLEDGEMENT; REFERENCES; CHAPTER 4. OPTIMAL CONVEX DECOMPOSITIONS; Abstract; 1. Introduction; 2. The Geometric Ingredients; 3. The Polynomial Time Algorithm; 4. Towards an Efficient Implementation; 5. Concluding Remarks; REFERENCES
- CHAPTER 5. EXPECTED TIME ANALYSIS OF ALGORITHMS IN COMPUTATIONAL GEOMETRY1. INTRODUCTION; 2. THE BUCKETING PRINCIPLE; 3. THE DIVIDE-AND-CONQUER PRINCIPLE; 4. THE QUICK ELIMINATION (THROW-AWAY) PRINCIPLE; 5. REFERENCES; Chapter 6. Practical Use of Bucketing Techniques in Computational Geometry; 1. Introduction; 2. Minimum-Weight Perfect Matching in the Plane; 3. Voronoi Diagrams; 4. Point-Location Problem; 5. Range-Search Problems; 6. The Shortest-Path Problem; 7. Possibility of the Use of Nonrectangular Buckets; References; Chapter 7. Minimum Decompositions of Polygonal Objects
- CHAPTER 10. AN IMPLEMENTATION STUDY OF TWO ALGORITHMS FOR THE MINIMUM SPANNING CIRCLE PROBLEM1. INTRODUCTION AND PROBLEM STATEMENT; 2. THE SHRINKING ALGORITHM; 3. The Rolling Algorithm; 4. Comments on the two programs; 5. References; Chapter 11. Curve Similarity via Signatures; ABSTRACT; 1. Introduction; 2. Properties of the Signature; 3. Distance Measures; 4. Similar /Dissimilar Separation; 5. Robustness under Distortion; 6. Conclusion; Acknowledgments; REFERENCES; CHAPTER 12. A METHOD FOR PROVING LOWER BOUNDS FOR CERTAIN GEOMETRIC PROBLEMS; Abstract; I. Introduction