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Physically based rendering : from theory to implementation /

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pharr, Matt
Otros Autores: Humphreys, Greg, Ph. D.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2010.
Edición:2nd ed.
Colección:Morgan Kaufmann series in interactive 3D technology.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Pharr, Matt. 
245 1 0 |a Physically based rendering :  |b from theory to implementation /  |c Matt Pharr, Greg Humphreys. 
250 |a 2nd ed. 
260 |a San Francisco, Calif. :  |b Morgan Kaufmann ;  |a Oxford :  |b Elsevier Science [distributor],  |c 2010. 
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490 1 |a The Morgan Kaufmann series in interactive 3D technology 
520 |a Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. 
505 0 |a Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future. 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
546 |a English. 
650 0 |a Computer graphics. 
650 0 |a Three-dimensional display systems. 
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776 0 8 |i Print version:  |a Pharr, Matt.  |t Physically based rendering.  |b 2nd ed.  |d San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010  |z 9780123750792  |z 0123750792  |w (OCoLC)620294150 
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