The computer graphics interface /
The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Oxford [England] ; Boston :
Butterworth-Heinemann,
1991.
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Colección: | Computer graphics standards series.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover; The Computer Graphics Interface; Copyright Page; Series Preface; Preface; Biographies; Table of Contents; Chapter 1. Overview; 1.1 CGI markets; 1.2 Graphics standards; 1.3 Relationship among graphics standards; 1.4 Structure of this book; 1.5 CGI functional specification; 1.6 CGI syntactic interfaces; 1.7 Conventions used in this book; 1.8 References; Chapter 2. Introduction to the CGI; 2.1 Reference models; 2.2 CGI pipeline; 2.3 Description tables and state lists; 2.4 Inquiry; 2.5 Colour; 2.6 Profiles; 2.7 Registration; 2.8 Conformance; Chapter 3. Control; 3.1 Introduction
- 3.2 Virtual Device management3.3 Numerical precision requirements; 3.4 Coordinate space; 3.5 Viewport; 3.6 Clipping; 3.7 Miscellaneous control; 3.8 Error handling; Chapter 4. Output; 4.1 General output concepts; 4.2 Output state transitions; 4.3 Line graphic objects; 4.4 Marker graphic objects; 4.5 Text graphic objects; 4.6 Filled area graphic objects; 4.7 Compound graphic objects; 4.8 Image graphic objects; 4.9 GDP graphic objects; 4.10 Bundle tables; 4.11 Pattern table; 4.12 Saving attribute sets; 4.13 Character sets, coding, and fonts; Chapter 5. Segments; 5.1 Segment model example
- 5.2 Segment concepts5.3 Segment functional groups; 5.4 Creating segments; 5.5 Segment attributes; 5.6 Segment display; 5.7 Copying segments; 5.8 Deleting segments; 5.9 Segment picking; Chapter 6. Raster; 6.1 Raster pipeline; 6.2 Pixels; 6.3 Bitmaps; 6.4 Drawing graphic objects into bitmaps; 6.5 Raster operation functions; Chapter 7. Input; 7.1 General input concepts; 7.2 Input coordinate space; 7.3 Input classes; 7.4 Operator feedback; 7.5 Input pipeline; 7.6 Input methods; 7.7 Input device control functions; 7.8 Combining classes and methods; Index