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The computer graphics interface /

The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Chauveau, Karla Steinbrugge
Otros Autores: Chin, Janet Sau-Ying, Reed, Theodore Niles
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Oxford [England] ; Boston : Butterworth-Heinemann, 1991.
Colección:Computer graphics standards series.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Front Cover; The Computer Graphics Interface; Copyright Page; Series Preface; Preface; Biographies; Table of Contents; Chapter 1. Overview; 1.1 CGI markets; 1.2 Graphics standards; 1.3 Relationship among graphics standards; 1.4 Structure of this book; 1.5 CGI functional specification; 1.6 CGI syntactic interfaces; 1.7 Conventions used in this book; 1.8 References; Chapter 2. Introduction to the CGI; 2.1 Reference models; 2.2 CGI pipeline; 2.3 Description tables and state lists; 2.4 Inquiry; 2.5 Colour; 2.6 Profiles; 2.7 Registration; 2.8 Conformance; Chapter 3. Control; 3.1 Introduction
  • 3.2 Virtual Device management3.3 Numerical precision requirements; 3.4 Coordinate space; 3.5 Viewport; 3.6 Clipping; 3.7 Miscellaneous control; 3.8 Error handling; Chapter 4. Output; 4.1 General output concepts; 4.2 Output state transitions; 4.3 Line graphic objects; 4.4 Marker graphic objects; 4.5 Text graphic objects; 4.6 Filled area graphic objects; 4.7 Compound graphic objects; 4.8 Image graphic objects; 4.9 GDP graphic objects; 4.10 Bundle tables; 4.11 Pattern table; 4.12 Saving attribute sets; 4.13 Character sets, coding, and fonts; Chapter 5. Segments; 5.1 Segment model example
  • 5.2 Segment concepts5.3 Segment functional groups; 5.4 Creating segments; 5.5 Segment attributes; 5.6 Segment display; 5.7 Copying segments; 5.8 Deleting segments; 5.9 Segment picking; Chapter 6. Raster; 6.1 Raster pipeline; 6.2 Pixels; 6.3 Bitmaps; 6.4 Drawing graphic objects into bitmaps; 6.5 Raster operation functions; Chapter 7. Input; 7.1 General input concepts; 7.2 Input coordinate space; 7.3 Input classes; 7.4 Operator feedback; 7.5 Input pipeline; 7.6 Input methods; 7.7 Input device control functions; 7.8 Combining classes and methods; Index