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100519s1993 maua ob 001 0 eng d |
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|a OCLCE
|b eng
|e pn
|c OCLCE
|d OCLCQ
|d OPELS
|d OCLCQ
|d E7B
|d OCLCF
|d OCLCA
|d UIU
|d OCLCQ
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|d OCLCA
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|d OCLCO
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|a 297609906
|a 987701078
|a 1162416315
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|a 0080515673
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|a 9780080515670
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|z 0121782700
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|z 9780121782702
|q (acid-free paper)
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|a (OCoLC)623629565
|z (OCoLC)297609906
|z (OCoLC)987701078
|z (OCoLC)1162416315
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|a dlr
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|a TA1637
|b .C64 1993
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|a 006.6
|2 20
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|a Cohen, Michael F.
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|a Radiosity and realistic image synthesis /
|c Michael F. Cohen, John R. Wallace ; with a chapter by Pat Hanrahan and a foreword by Donald P. Greenberg].
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|a Boston :
|b Academic Press Professional,
|c �1993.
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300 |
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|a 1 online resource (xv, 381 pages) :
|b illustrations (some color)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a The Morgan Kaufmann Series in Computer Graphics
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504 |
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|a Includes bibliographical references (pages 349-372) and index.
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506 |
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|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
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583 |
1 |
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|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
|5 MiAaHDL
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|a The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. * The first comprehensive book written about radiosity - Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies - Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods - Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg.
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|a Print version record.
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|a Front Cover; Radiosity and Realistic Image Synthesis; Copyright Page; Table of Contents; Foreword; Preface; Chapter 1. Introduction; 1.1 Realistic Image Synthesis; 1.2 A Short Historical Perspective; 1.3 Radiosity and Finite Element Methods; 1.4 The Radiosity Method and This Book; Chapter 2. Rendering Concepts; 2.1 Motivation; 2.2 Basic Optics; 2.3 Radiometry and Photometry; 2.4 The Light Field; 2.5 Reflection Functions; 2.6 The Rendering Equation; Chapter 3. Discretizing the Radiosity Equation; 3.1 The Radiosity Equation; 3.2 Making Image Synthesis Tractable; 3.3 The Radiosity Approach
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|a 4.8 Numerical Integration in General4.9 Evaluating the Inner Integral; 4.10 Full Area-to-Area Quadrature; 4.11 Contour Integral Formulation; 4.12 A Simple Test Environment; 4.13 Nonconstant Basis Functions; 4.14 Acceleration Techniques; Chapter 5. Radiosity Matrix Solutions; 5.1 Qualities of the Matrix; 5.2 Linear System Solution Methods; 5.3 Relaxation Methods; 5.4 Dynamic Environments; 5.5 Parallel Implementations; Chapter 6. Domain Subdivision; 6.1 Error Metrics; 6.2 Mesh Characteristics and Accuracy; 6.3 Automatic Meshing Algorithms; Chapter 7. Hierarchical Methods
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|a 9.1 Reconstructing the Radiosity Function9.2 Interpolation Methods for Rendering; 9.3 Two-Pass Methods; 9.4 Incorporating Surface Detail; 9.5 Mapping Radiosities to Pixel Colors; 9.6 Color; 9.7 Hardware Accelerated Rendering; Chapter 10. Extensions; 10.1 Nondiffuse Light Sources; 10.2 Directional Reflection; 10.3 Participating Media; Chapter 11. Applications and Research; 11.1 Applications; 11.2 Experimental Validation; 11.3 Future Research Directions; 11.4 Conclusion; Bibliography; Index
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546 |
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|a English.
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650 |
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0 |
|a Radiosity.
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650 |
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0 |
|a Image processing
|x Digital techniques.
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650 |
|
0 |
|a Computer graphics.
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650 |
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0 |
|a Digital computer simulation.
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650 |
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2 |
|a Computer Graphics
|0 (DNLM)D003196
|
650 |
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2 |
|a Computer Simulation
|0 (DNLM)D003198
|
650 |
|
6 |
|a Radiosit�e.
|0 (CaQQLa)201-0367531
|
650 |
|
6 |
|a Traitement d'images
|x Techniques num�eriques.
|0 (CaQQLa)201-0118646
|
650 |
|
6 |
|a Infographie.
|0 (CaQQLa)201-0061849
|
650 |
|
6 |
|a Simulation par ordinateur.
|0 (CaQQLa)201-0016791
|
650 |
|
7 |
|a digital imaging.
|2 aat
|0 (CStmoGRI)aat300237903
|
650 |
|
7 |
|a computer graphics.
|2 aat
|0 (CStmoGRI)aat300053170
|
650 |
|
7 |
|a simulation.
|2 aat
|0 (CStmoGRI)aat300237969
|
650 |
|
7 |
|a Computer graphics
|2 fast
|0 (OCoLC)fst00872119
|
650 |
|
7 |
|a Digital computer simulation
|2 fast
|0 (OCoLC)fst00893651
|
650 |
|
7 |
|a Image processing
|x Digital techniques
|2 fast
|0 (OCoLC)fst00967508
|
650 |
|
7 |
|a Radiosity
|2 fast
|0 (OCoLC)fst01088336
|
650 |
|
7 |
|a Images
|x Traitement des
|x Techniques num�eriques.
|2 ram
|
650 |
|
7 |
|a Simulation par ordinateur.
|2 ram
|
650 |
|
7 |
|a Infographie.
|2 ram
|
650 |
|
7 |
|a Luminosit�e
|x Mesure.
|2 ram
|
650 |
|
7 |
|a Radiom�etrie optique.
|2 ram
|
650 |
|
7 |
|a Mesures optiques.
|2 ram
|
650 |
|
7 |
|a Photom�etrie.
|2 ram
|
653 |
0 |
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|a Image processing
|a Use of
|a Computers
|
700 |
1 |
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|a Wallace, John R.
|q (John Raymond),
|d 1946-
|
776 |
0 |
8 |
|i Print version:
|a Cohen, Michael F.
|t Radiosity and realistic image synthesis.
|d Boston : Academic Press Professional, �1993
|w (DLC) 93072454
|w (OCoLC)28774715
|
830 |
|
0 |
|a Morgan Kaufmann series in computer graphics.
|
856 |
4 |
0 |
|u https://sciencedirect.uam.elogim.com/science/book/9780121782702
|z Texto completo
|