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ISO standards for computer graphics : the first generation /

ISO Standards for Computer Graphics: The First Generation discusses the expected standards in the quality of computer graphics; the aspects and examples of said standards; and the materials from the standards being described.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Arnold, David B.
Autor Corporativo: International Organization for Standardization
Otros Autores: Duce, David A.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London [England] ; Boston : Butterworths, 1990.
Colección:Computer graphics standards series.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Front Cover; ISO Standards for Computer Graphics: The First Generation; Copyright Page; Series Preface; Table of Contents; Part: 1 The Field; Chapter 1. Introduction; 1.1 Motivation; 1.2 A brief history of graphics standards making; 1.3 Applicability of first generation ISO standards; 1.4 The structure of the book; Chapter 2. Architectural Concerns; 2.1 Evolution of underlying hardware models; 2.2 Software architecture; 2.3 Update, deferral and regeneration control; 2.4 Future trends in architectures; Chapter 3. A Reference Model; 3.1 Introduction; 3.2 Fundamentals
  • 3.3 Application Program Interface standards3.4 Metafile and archive standards; 3.5 Device interface standards
  • CGI; 3.6 Language binding standards; 3.7 ""Framework"" standards; Chapter 4. The Process of Standardization; 4.1 Standards bodies; 4.2 The ISO process; 4.3 National bodies; 4.4 Other standardization bodies; 4.5 Summary; Part: 2 The Players; Chapter 5. Output Primitives and Attributes; 5.1 Introduction; 5.2 Pre Editorial Board output primitives; 5.3 Post Editorial Board developments; 5.4 GKS output primitives and attributes; 5.5 CGM/CGI extensions to GKS output primitives
  • 5.6 3D extensionsChapter 6. Coordinate Systems; 6.1 Introduction; 6.2 Development of coordinate systems in GKS; 6.3 Coordinate systems and transformations in GKS; 6.4 The Computer Graphics Metafile (CGM); 6.5 The Computer Graphics Interface (CGI); 6.6 3D Coordinate systems and transformations; Chapter 7. Storage Mechanisms; 7.1 Introduction; 7.2 Early days; 7.3 Virtual level storage; 7.4 Application level storage; 7.5 Physical level storage; Chapter 8. Input Primitives and Modes; 8.1 Introduction; 8.2 History; 8.3 The GKS input model; 8.4 Realization of the model in GKS; 8.5 GKS-3D; 8.6 PHIGS
  • 8.7 Computer Graphics Interface (CGI)8.8 Shortcomings and future directions; Part: 3 The Rules; Chapter 9. Language Bindings; 9.1 Introduction; 9.2 GKS language bindings; 9.3 GKS-3D and PHIGS language bindings; 9.4 CGI; Chapter 10. Encodings; 10.1 Introduction; 10.2 Character encoding; 10.3 Binary encoding; 10.4 Clear text encoding; 10.5 Encodings for other standards; 10.6 Private encodings; Chapter 11. Formal Specification; 11.1 Introduction; 11.2 Formal description techniques; 11.3 Applications to computer graphics; 11.4 Formal descriptions of standards; Part: 4 Refereeing
  • Chapter 12. Validation and Testing12.1 Introduction; 12.2 Terminology; 12.3 Conformance testing of graphics standards; 12.4 Conformance testing services; 12.5 Current status of testing services; Chapter 13. Registration of Graphical Items; 13.1 Introduction; 13.2 Registration procedures; 13.3 Proposal forms; 13.4 Status of registration; 13.5 Examples of proposals for registration; Part: 5 The Result; Chapter 14. Current Status and Future Directions; 14.1 Introduction; 14.2 The current state of SC24 projects; 14.3 Special Working Group on future planning