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100311s1992 caua ob 001 0 eng d |
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|a OCLCE
|b eng
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|d OCLCQ
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|a 606195109
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|a 9780122329302
|q (electronic bk.)
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|a 0122329309
|q (electronic bk.)
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|a 9781483268682
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|a 1483268683
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|a 9781322470207
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|a (OCoLC)551311641
|z (OCoLC)606195109
|z (OCoLC)897647054
|z (OCoLC)906959874
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|z (OCoLC)962640882
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|a dlr
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050 |
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|a QA76.64
|b .E42 1991
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0 |
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|a 005.1
|2 20
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100 |
1 |
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|a Ege, Raimund K.,
|e author.
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245 |
1 |
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|a Programming in an object-oriented environment /
|c Raimund K. Ege.
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264 |
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1 |
|a San Diego :
|b Academic Press,
|c [1992]
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264 |
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4 |
|c �1992
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300 |
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|a 1 online resource (xix, 300 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a data file
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504 |
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|a Includes bibliographical references (pages 289-293) and index.
|
506 |
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|3 Use copy
|f Restrictions unspecified
|5 MiAaHDL
|2 star
|
533 |
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
|
538 |
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
|
583 |
1 |
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|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|5 MiAaHDL
|2 pda
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0 |
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|a Print version record.
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505 |
0 |
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|a Front Cover; Programming in an Object-Oriented Environment; Copyright Page; Dedication; Table of Contents; Preface; List of Figures; List of Tables; Introduction; Illustration; The Structure of This Book; Part I: Object-Oriented Concepts; Chapter 1. Basic Concepts; 1.1 A World Full of Objects; 1.2 Modeling with Objects; 1.3 Software Objects; 1.4 Basic Terminology; 1.5 Classes; 1.6 Creating Objects from Classes; 1.7 Composing an Object-Oriented Program; 1.8 Summary of Chapter; Chapter 2. The Object-Oriented Model of Computation; 2.1 Objects Are Actors; 2.2 Message Passing; 2.3 Message Sending
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505 |
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|a 2.4 Method Lookup and Binding2.5 Overloading; 2.6 Object Identity; 2.7 Object Assignment; 2.8 Object Self-Reference; 2.9 Summary of Chapter; Chapter 3. Class Hierarchy; 3.1 Categorization; 3.2 Extension; 3.3 Specialization; 3.4 A Matter of Type; 3.5 Method Binding; 3.6 Multiple Inheritance; 3.7 Repeated Inheritance; 3.8 Abstract Classes; 3.9 Generic Classes; 3.10 Inheritance versus Containership; 3.11 Summary of Chapter; Chapter 4. Encapsulation; 4.1 What Is Encapsulation?; 4.2 Differences in Encapsulation; 4.3 Specifying Access Rights; 4.4 The Trap Door to Encapsulation
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|a 4.5 Summary of ChapterChapter 5. An Example Program; 5.1 The Course Scheduling Application; 5.2 An Object-Oriented Solution; 5.3 Supporting Objects; 5.4 The Person Class Hierarchy; 5.5 Courses and Schedules; 5.6 Creating Instances; 5.7 Summary of Chapter; Chapter 6. Object-Oriented Programming Languages; 6.1 Elements of Object Orientation; 6.2 Smalltalk; 6.3 Objective-C; 6.4 Eiffel; 6.5 Object-Oriented Pascal; 6.6 Summary of Chapter; Part II: Object-Oriented Environment; Chapter 7. The Object-Oriented Advantage; 7.1 Introduction; 7.2 Abstraction and Modularity
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|a 7.3 Information Hiding and Encapsulation7.4 Reusability; 7.5 Summary of Chapter; Chapter 8. Elements of Object-OrientedSystems; 8.1 Introduction; 8.2 Programming with Classes; 8.3 Programming with Objects; 8.4 Program Organization; 8.5 Summary of Chapter; Chapter 9. Data Structures and Algorithms; 9.1 Introduction; 9.2 Magnitudes; 9.3 String Handling; 9.4 Input and Output; 9.5 Collectibles; 9.6 Class Libraries; 9.7 Summary of Chapter; Chapter 10. Object-Oriented User Interfaces; 10.1 Introduction; 10.2 Object Orientation; 10.3 Device Independence; 10.4 Reusable Components
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505 |
8 |
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|a 10.5 User Interface Paradigms10.6 User Interfaces: The Next Generation?; 10.7 Summary of Chapter; Chapter 11. Object-Oriented Databases; 11.1 Introduction; 11.2 Organization; 11.3 Accessing a Separate Database; 11.4 Incorporating Database and Language; 11.5 Summary of Chapter; Chapter 12. Object-Oriented Design; 12.1 Introduction; 12.2 Design Tools; 12.3 A Design Method; 12.4 Summary of Chapter; Conclusion; Appendix A: Summary of Terms; Appendix B: Listing: The Hello World Example; Appendix C:Listing: A String Class; Appendix D: Listing: The Course Scheduling Example
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520 |
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|a Programming in an Object-Oriented Environment.
|
546 |
|
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|a English.
|
650 |
|
0 |
|a Object-oriented programming (Computer science)
|
650 |
|
0 |
|a Object-oriented programming languages.
|
650 |
|
6 |
|a Langages orient�es objet (Informatique)
|0 (CaQQLa)201-0183061
|
650 |
|
6 |
|a Programmation orient�ee objet (Informatique)
|0 (CaQQLa)201-0256041
|
650 |
|
7 |
|a Object-oriented programming languages
|2 fast
|0 (OCoLC)fst01741387
|
650 |
|
7 |
|a Object-oriented programming (Computer science)
|2 fast
|0 (OCoLC)fst01042804
|
653 |
0 |
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|a Microcomputers
|a Programming
|
776 |
0 |
8 |
|i Print version:
|a Ege, Raimund K.
|t Programming in an object-oriented environment.
|d San Diego : Academic Press, �1992
|w (DLC) 91034206
|w (OCoLC)24502019
|
856 |
4 |
0 |
|u https://sciencedirect.uam.elogim.com/science/book/9780122329302
|z Texto completo
|