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Programming in an object-oriented environment /

Programming in an Object-Oriented Environment.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ege, Raimund K. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Diego : Academic Press, [1992]
Temas:
Acceso en línea:Texto completo

MARC

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082 0 4 |a 005.1  |2 20 
100 1 |a Ege, Raimund K.,  |e author. 
245 1 0 |a Programming in an object-oriented environment /  |c Raimund K. Ege. 
264 1 |a San Diego :  |b Academic Press,  |c [1992] 
264 4 |c �1992 
300 |a 1 online resource (xix, 300 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file 
504 |a Includes bibliographical references (pages 289-293) and index. 
506 |3 Use copy  |f Restrictions unspecified  |5 MiAaHDL  |2 star 
533 |a Electronic reproduction.  |b [Place of publication not identified] :  |c HathiTrust Digital Library,  |d 2010.  |5 MiAaHDL 
538 |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.  |u http://purl.oclc.org/DLF/benchrepro0212  |5 MiAaHDL 
583 1 |a digitized  |c 2010  |h HathiTrust Digital Library  |l committed to preserve  |5 MiAaHDL  |2 pda 
588 0 |a Print version record. 
505 0 |a Front Cover; Programming in an Object-Oriented Environment; Copyright Page; Dedication; Table of Contents; Preface; List of Figures; List of Tables; Introduction; Illustration; The Structure of This Book; Part I: Object-Oriented Concepts; Chapter 1. Basic Concepts; 1.1 A World Full of Objects; 1.2 Modeling with Objects; 1.3 Software Objects; 1.4 Basic Terminology; 1.5 Classes; 1.6 Creating Objects from Classes; 1.7 Composing an Object-Oriented Program; 1.8 Summary of Chapter; Chapter 2. The Object-Oriented Model of Computation; 2.1 Objects Are Actors; 2.2 Message Passing; 2.3 Message Sending 
505 8 |a 2.4 Method Lookup and Binding2.5 Overloading; 2.6 Object Identity; 2.7 Object Assignment; 2.8 Object Self-Reference; 2.9 Summary of Chapter; Chapter 3. Class Hierarchy; 3.1 Categorization; 3.2 Extension; 3.3 Specialization; 3.4 A Matter of Type; 3.5 Method Binding; 3.6 Multiple Inheritance; 3.7 Repeated Inheritance; 3.8 Abstract Classes; 3.9 Generic Classes; 3.10 Inheritance versus Containership; 3.11 Summary of Chapter; Chapter 4. Encapsulation; 4.1 What Is Encapsulation?; 4.2 Differences in Encapsulation; 4.3 Specifying Access Rights; 4.4 The Trap Door to Encapsulation 
505 8 |a 4.5 Summary of ChapterChapter 5. An Example Program; 5.1 The Course Scheduling Application; 5.2 An Object-Oriented Solution; 5.3 Supporting Objects; 5.4 The Person Class Hierarchy; 5.5 Courses and Schedules; 5.6 Creating Instances; 5.7 Summary of Chapter; Chapter 6. Object-Oriented Programming Languages; 6.1 Elements of Object Orientation; 6.2 Smalltalk; 6.3 Objective-C; 6.4 Eiffel; 6.5 Object-Oriented Pascal; 6.6 Summary of Chapter; Part II: Object-Oriented Environment; Chapter 7. The Object-Oriented Advantage; 7.1 Introduction; 7.2 Abstraction and Modularity 
505 8 |a 7.3 Information Hiding and Encapsulation7.4 Reusability; 7.5 Summary of Chapter; Chapter 8. Elements of Object-OrientedSystems; 8.1 Introduction; 8.2 Programming with Classes; 8.3 Programming with Objects; 8.4 Program Organization; 8.5 Summary of Chapter; Chapter 9. Data Structures and Algorithms; 9.1 Introduction; 9.2 Magnitudes; 9.3 String Handling; 9.4 Input and Output; 9.5 Collectibles; 9.6 Class Libraries; 9.7 Summary of Chapter; Chapter 10. Object-Oriented User Interfaces; 10.1 Introduction; 10.2 Object Orientation; 10.3 Device Independence; 10.4 Reusable Components 
505 8 |a 10.5 User Interface Paradigms10.6 User Interfaces: The Next Generation?; 10.7 Summary of Chapter; Chapter 11. Object-Oriented Databases; 11.1 Introduction; 11.2 Organization; 11.3 Accessing a Separate Database; 11.4 Incorporating Database and Language; 11.5 Summary of Chapter; Chapter 12. Object-Oriented Design; 12.1 Introduction; 12.2 Design Tools; 12.3 A Design Method; 12.4 Summary of Chapter; Conclusion; Appendix A: Summary of Terms; Appendix B: Listing: The Hello World Example; Appendix C:Listing: A String Class; Appendix D: Listing: The Course Scheduling Example 
520 |a Programming in an Object-Oriented Environment. 
546 |a English. 
650 0 |a Object-oriented programming (Computer science) 
650 0 |a Object-oriented programming languages. 
650 6 |a Langages orient�es objet (Informatique)  |0 (CaQQLa)201-0183061 
650 6 |a Programmation orient�ee objet (Informatique)  |0 (CaQQLa)201-0256041 
650 7 |a Object-oriented programming languages  |2 fast  |0 (OCoLC)fst01741387 
650 7 |a Object-oriented programming (Computer science)  |2 fast  |0 (OCoLC)fst01042804 
653 0 |a Microcomputers  |a Programming 
776 0 8 |i Print version:  |a Ege, Raimund K.  |t Programming in an object-oriented environment.  |d San Diego : Academic Press, �1992  |w (DLC) 91034206  |w (OCoLC)24502019 
856 4 0 |u https://sciencedirect.uam.elogim.com/science/book/9780122329302  |z Texto completo