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Networked graphics : building networked games and virtual environments /

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of wh...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Steed, Anthony
Otros Autores: Oliveira, Manuel
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco, Calif. : Oxford : Morgan Kaufmann ; Elsevier Science [distributor], 2009.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • PART I GROUNDWORK
  • CHAPTER 1 Introduction
  • CHAPTER 2 One on One (101)
  • CHAPTER 3 Overview of the Internet
  • CHAPTER 4 More Than Two
  • PART II FOUNDATIONS
  • CHAPTER 5 Issues in Networking Graphics
  • CHAPTER 6 Sockets and Middleware
  • CHAPTER 7 Middleware and Message-Based Systems
  • CHAPTER 8 Middleware and Object-Sharing Systems
  • CHAPTER 9 Other Networking Components
  • PART III REAL SYSTEMS
  • CHAPTER 10 Requirements
  • CHAPTER 11 Latency and Consistency
  • CHAPTER 12 Scalability
  • CHAPTER 13 Application Support Issues.