Programming Lego Mindstorms NXT /
Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL....
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Syngress Media, Inc.,
�2008.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- 1 Robots come alive
- 2 Talking to your robot
- 3 How to?
- How to use sensors
- How to control motors
- How to process data
- How to navigate the robot
- How to make it intelligent
- 4 Visual Programming Language
- 5 Programming projects
- 10 programs in total.
- For the QuickStart vehicle and/or the Tribot:
- Maze solver, learning best path.
- Use a marker pen to copy a drawing or sketch a picture.
- Use a marker pen to write its name.
- Play Nim against human opponent and learn to win.
- For the Tribot:
- Find and pick up a light-colored object; drop it in a dark corner, as a Squirrel might do.
- A sort of?roulette? game for those who like to gamble. Robot takes a randomly chosen path on a board marked with a numbered grid. Stops at random.
- For the RoboArm:
- Sort a pile of toy building bricks by color (using light sensor or color sensor).
- Build a?house? from toy bricks; then (optionally) knock it down!
- Throw a ball into a cup, and learn to improve accuracy.
- Play Scissors, Paper, Stone against human opponent and learn to win more often.
- Play the Breakaway strategic board game against a human opponent.
- For Spike:
- Search for light-colored object, avoiding obstacles in its path (example of subsumption architecture.
- For Alpha Rex:
- Song and Dance Act: repeats if applauded, sulks if not.
- Navigate using compass sensor.