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Advances in computers. Volume 47 /

Since its first volume in 1960, Advances in Computers has presented detailed coverage of innovations in hardware and software and in computer theory, design, and applications. It has also provided contributors with a medium in which they can examine their subjects in greater depth and breadth than t...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Zelkowitz, Marvin V., 1945-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Diego : Academic Press, �1998.
Colección:Advances in computers ; v. 47
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Front Cover; Advances in Computers, Volume 47; Copyright Page; Contents; Contributors; Preface; Chapter 1. Natural Language Processing: a Human-Computer Interaction Perspective; 1. lntroduction; 2. The Field of Natural Language Processing; 3. Application Areas; 4. Linguistic Knowledge Models; 5. Knowledge and Processing Requirements; 6. Multimodal Interaction; 7. Conclusions; Acknowledgments; References and Further Reading; Chapter 2. Cognitive Adaptive Computer Help (COACH): A Case Study; 1. Introduction; 2. The COACH Scenario; 3. Review of literature: On-line Computer Teaching.
  • 4. Requirements for an Adaptive Help Testbed5. Technical Considerations for Creating COACH; 6. An Architecture for Adaptive User Help; 7. A COACH Shell; 8. Evaluation of COACH Adaptive User Help; 9. Development Status; 10. Future Research Goals; References and Further Reading; Chapter 3. Cellular Automata Models of Self-replicating Systems; 1. Why Study Self-replicating Systems?; 2. Early Self-replicating Structures; 3. Self-replicating Loops; 4. Emergence of Self-replication; 5. Programming Self-replicating Loops; 6. Discussion; References and Further Reading.
  • Chapter 4. Ultrasound Visualization1. Introduction to Ultrasound/Acoustic Imaging; 2. Ultrasound Image Formation; 3. Volume Visualization; 4. Summary; References and Further Reading; Chapter 5. Patterns and System Development; 1. What are Patterns?; 2. Analysis: What is a Pattern?; 3. An Example Pattern: Hands in View; 4. Okay-So What Does This Have to do with Software?; 5. Applying Patterns; 6. Beware: Misapplication of Patterns; 7. Reality Check; 8. Advantages of Patterns; 9. Applying Patterns in the Development Process; 10. Frameworks and Patterns; 11. Capturing Patterns; 12. Where Now?
  • 13. Concluding RemarksSpecial Thanks; References and Further Reading; Chapter 6. High Performance Digital Video Servers: Storage and Retrieval of Compressed Scalable Video; 1. Introduction; 2. Compressed MPEG Video; 3. Inter-disk Data Placement of Constant Bit Rate Video; 4. Buffer Replacement Algorithms; 5. Interval Caching; 6. Batching; 7. Retrieval Scheduling and Resource Reservations of Variable Bit Rate Video; 8. Conclusions; References and Further Reading; Chapter 7. Software Acquisition: The Custom/Package and Insource/Outsource Dimensions; 1. Introduction.
  • 2. The Software Acquisition Cost-Benefit Framework3. Hypotheses; 4. AlternativeModels of the Software Acquisition Problem; 5. Data; 6. Analysis and Results; 7. Conclusions; References and Further Reading; Author Index; Subject Index; Contents of Volumes in This Series.