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SCIDIR_ocn182552753 |
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OCoLC |
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20231117015056.0 |
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m o d |
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cr cnu---unuuu |
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071128s1995 mauaf ob 001 0 eng d |
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|b eng
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|a 712588084
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|a 9780080507576
|q (electronic bk.)
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|a 0080507573
|q (electronic bk.)
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|a 012543457X
|q (electronic bk.)
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|a 9780125434577
|q (electronic bk.)
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|a 9781483296692
|q (e-book)
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|a 1483296695
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|a 0125434553
|q (with IBM disk ;
|q alk. paper)
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|a 9780125434553
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|a (OCoLC)182552753
|z (OCoLC)712588084
|z (OCoLC)900886416
|z (OCoLC)935264762
|z (OCoLC)974119760
|z (OCoLC)974436024
|z (OCoLC)974769328
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|z (OCoLC)1100871973
|z (OCoLC)1103279590
|z (OCoLC)1104816069
|z (OCoLC)1105796973
|z (OCoLC)1119014578
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|a dlr
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|a T385
|b .G6935 1995eb
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|a COM
|x 012050
|2 bisacsh
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|a PHO
|x 024000
|2 bisacsh
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|a TEC
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|2 bisacsh
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|a 006.6/6
|2 22
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|a Graphics gems V /
|c edited by Alan W. Paeth.
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246 |
3 |
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|a Graphics gems 5
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246 |
3 |
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|a Graphics gems five
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260 |
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|a Boston :
|b AP Professional,
|c 1995.
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300 |
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|a 1 online resource (xx, 438 pages, 2 unnumbered pages of plates) :
|b illustrations (some color)
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336 |
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a The graphics gems series
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|a Includes bibliographical references and index.
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588 |
0 |
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|a Print version record.
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506 |
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|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
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533 |
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2011.
|5 MiAaHDL
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538 |
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
|
583 |
1 |
|
|a digitized
|c 2011
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
|5 MiAaHDL
|
520 |
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|a Graphics Gems V is the newest volume in The Graphics Gems Series.<$> It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.
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|a Front Cover; Graphics Gems V; Copyright Page; Contents; Foreword; Preface; Author Index; Part I: Algebra and Arithmetic; Chapter I.1. Solving Quartics and Cubics for Graphics; Chapter I.2. Computing the Inverse Square Root; Chapter I.3. Fixed-Point Square Root; Chapter I.4. Rational Approximation; Part II: Computational Geometry; Chapter II. 1. Efficient Computation of Polygon Area and Polyhedron Volume; Chapter II. 2. Point in Polyhedron Testing Using Spherical Polygons; Chapter II. 3. Clipping a Concave Polygon; Chapter II. 4. Rotations for N-Dimensional Graphics.
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|a Chapter II. 5. Parallelohedra and Uniform QuantizationChapter II. 6. Matrix-based Ellipse Geometry; Chapter II. 7. Distance Approximations and Bounding Polyhedra; Part III: Modeling and Transformation; Chapter III. 1. The Best Least-Squares Line Fit; Chapter III. 2. Surface Models and the Resolution of N-Dimensional; Chapter III. 3. Tricubic Interpolation; Chapter III. 4. Transforming Coordinates from One Coordinate Plane to Another; Chapter III. 5. A Walk through BSP Trees ; Chapter III. 6. Generic Implementation of Axial Deformation Techniques ; Part IV: Curves and Surfaces.
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|a Chapter IV. 1. Identities for the Univariate and Bivariate Bernstein Basis FunctionsChapter IV. 2. Identities for the B-Spline Basis Functions; Chapter IV. 3. Circular Arc Subdivision; Chapter IV. 4. Adaptive Sampling of Parametric Curves; Chapter IV. 5. Fast Generation of Ellipsoids; Chapter IV. 6. Sparse Smooth Connection between B�ezier/B-Spline Curves; Chapter IV. 7. The Length of B�ezier Curves; Chapter IV. 8. Quick and Simple B�ezier Curve Drawing; Chapter IV. 9. Linear Form Curves; Part V: Ray Tracing and Radiosity; Chapter V.1. Computing the Intersection of a Line and a Cone.
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|a Chapter V.2. Ray Intersection of Tessellated Surfaces: Quadrangles versus TrianglesChapter V.3. Faster Ray Tracing Using Scanline Rejection ; Chapter V.4. Ray Tracing a Swept Sphere ; Chapter V.5. Acceleration of Ray Tracing via Voronoi Diagrams ; Chapter V.6. Direct Lighting Models for Ray Tracing with Cylindrical Lamps; Chapter V. 7. Improving Intermediate Radiosity Images Using Directional Light ; Part VI: Halftoning and Image Processing; Chapter VI. 1. Improved Threshold Matrices for Ordered Dithering; Chapter VI. 2. Halftoning with Selective Precipitation and Adaptive Clustering.
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|a Chapter VI.3. Faster "Pixel-Perfect" Line Clipping Chapter VI.4. Efficient and Robust 2D Shape Vectorization ; Chapter VI.5. Reversible Straight Line Edge Reconstruction ; Chapter VI.6 Priority-based Adaptive Image Refinement; Chapter VI.7. Sampling Patterns Optimized for Uniform Distribution of Edges ; Part VII: Utilities; Chapter VII.1. Wave Generators for Computer Graphics; Chapter VII.2. Fast Polygon-Cube Intersection Testing; Chapter VII.3. Velocity-based Collision Detection; Chapter VII.4. Spatial Partitioning of a Polygon by a Plane.
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650 |
|
0 |
|a Computer graphics.
|
650 |
|
2 |
|a Computer Graphics
|0 (DNLM)D003196
|
650 |
|
6 |
|a Infographie.
|0 (CaQQLa)201-0061849
|
650 |
|
7 |
|a computer graphics.
|2 aat
|0 (CStmoGRI)aat300053170
|
650 |
|
7 |
|a COMPUTERS
|x Image Processing.
|2 bisacsh
|
650 |
|
7 |
|a PHOTOGRAPHY
|x Techniques
|x Digital.
|2 bisacsh
|
650 |
|
7 |
|a TECHNOLOGY & ENGINEERING
|x Imaging Systems.
|2 bisacsh
|
650 |
|
7 |
|a COMPUTERS
|x Digital Media
|x Graphics Applications.
|2 bisacsh
|
650 |
|
7 |
|a Computer graphics.
|2 fast
|0 (OCoLC)fst00872119
|
650 |
|
7 |
|a Processamento grafico (graphics)
|2 larpcal
|
653 |
0 |
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|a Graphics
|a Use of
|a Computers
|
700 |
1 |
|
|a Paeth, Alan W.
|
776 |
0 |
8 |
|i Print version:
|t Graphics gems V.
|d Boston : AP Professional, 1995
|z 0125434553
|z 9780125434553
|w (DLC) 94041849
|w (OCoLC)31519313
|
830 |
|
0 |
|a Graphics gems series.
|
856 |
4 |
0 |
|u https://sciencedirect.uam.elogim.com/science/book/9780125434577
|z Texto completo
|