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HRT-HOOD : a structured design method for hard real-time Ada systems /

The increasing use of computers for real-time control on board spacecrafts has brought with it a greater emphasis on the development methodology used for such systems. By their nature, spacecraft control computers have to operate unattended for long periods and because of the programmatics of space,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Burns, Alan, 1953-
Otros Autores: Wellings, Andrew J.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam ; New York : Elsevier, 1995.
Colección:Real-time safety critical systems ; 3.
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Cover
  • Contents
  • Foreword
  • Preface
  • Acknowledgements
  • Real-Time Systems Research at York
  • Part 1: Hard Real-Time HOOD
  • Chapter 1. Overview of the HRT-HOOD Design Process
  • 1.1 Introduction
  • 1.2 The Importance of Non-Functional Requirements
  • 1.3 The Software Development Life Cycle
  • 1.4 Summary
  • Chapter 2. Logical and Physical Architecture Design in HRT-HOOD
  • 2.1 Logical Architecture Design
  • 2.2 Physical Architecture Design
  • 2.3 Summary
  • Chapter 3. HRT-HOOD Objects
  • 3.1 Graphical Representation
  • 3.2 Passive Objects
  • 3.3 Active Objects
  • 3.4 Protected Objects
  • 3.5 Cyclic Objects
  • 3.6 Sporadic Objects
  • 3.7 Real-Time Object Attributes
  • 3.8 The Use Relationship (Control Flow)
  • 3.9 The Include Relationship (Decomposition)
  • 3.10 Operation Decomposition
  • 3.11 Object Control Structure and Thread Decomposition
  • 3.12. Data Flows
  • 3.13 Exception Flows
  • 3.14 Environment Objects
  • 3.15 Class Objects
  • 3.16 Distributed Systems
  • 3.17 Summary
  • Part 2: Mapping HRT-HOOD Designs to Ada
  • Chapter 4. Supporting Hard Real-Time Systems in Ada 83 and Ada 95
  • 4.1 The Ada 83 and Ada 95 Real-Time Models
  • 4.2 Supporting Ada 95 Abstractions in Ada 83
  • 4.3 Extending the Model
  • 4.4 Implementation Cost
  • 4.5 Summary
  • Chapter 5. Overall Mapping Approach
  • 5.1 HOOD 3.1 to Ada 83 Mapping
  • 5.2 An Alternative Translation Approach
  • 5.3 Mapping HRT-HOOD to Ada
  • Chapter 6. Mapping of Passive and Active Objects
  • 6.1 Passive Terminal Objects
  • 6.2 Active Terminal Objects
  • 6.3 Class and Instance Terminal Objects
  • Chapter 7. Mapping Protected, Cyclic and Sporadic Objects
  • 7.1 Protected Terminal Objects
  • 7.2 Cyclic Terminal Objects
  • 7.3 Sporadic Terminal Objects
  • Chapter 8. Distributed Systems
  • 8.1 Analysable Communication Subsystem
  • 8.2 Mapping to Ada 95
  • 8.3. Mapping Protected Objects in a Distributed Ada Environment
  • Part 3: Case Studies
  • Chapter 9. The Mine Control System
  • 9.1 Mine Control System Overview
  • 9.2 The Logical Architecture Design
  • 9.3 The Physical Architecture Design
  • 9.4 The Object Description Skeleton
  • 9.5 Translation to Ada 95
  • 9.6 Conclusion
  • Chapter 10. The Olympus Attitude and Orbital Control System
  • 10.1 Background to the Case Study
  • 10.2 The Modelled System: The Olympus AOCS
  • 10.3 The Software Architecture Design
  • 10.4 The Physical Architecture Design
  • 10.5 Problems Encountered
  • 10.6 Summary
  • Chapter 11. Conclusions
  • Appendix A: Terminology
  • Appendix B: HRT-HOOD Definition Rules
  • Appendix C: Object Description Skeleton (ODS) Syntax Summary
  • Appendix D: Textual Formalism
  • the ODS Definition
  • Appendix E: Device Control Objects in HRT-HOOD
  • References
  • Index
  • Last Page.