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Interactive QuickTime : authoring wired media /

Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Peterson, Matthew
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco, Calif. : Morgan Kaufmann, �2004.
Colección:QuickTime developer series.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Foreword by Steven Gulie
  • Preface
  • What This Book Is and Is Not
  • How to Read This Book
  • Part I Background Information
  • Chapter 1 What Is Interactive QuickTime?
  • Chapter 2 How Do You Play an Interactive Movie?
  • Chapter 3 The Stuff QuickTime Is Made Of
  • Part II Wiring Existing Movies
  • Chapter 4 Getting Familiar with the Tools
  • Chapter 5 Customizing the Presentation of an Existing Movie
  • Chapter 6 Digital Rights Management
  • Chapter 7 Adding DVD Features
  • Part III Sprite Worlds
  • Chapter 8 A Simple World
  • Chapter 9 Talking with Sprites
  • Chapter 10 Collision Detection
  • Chapter 11 Cel-Based Animation
  • Chapter 12 User Interaction
  • Chapter 13 Scripted Motion
  • Chapter 14 Scripted Stretching
  • Chapter 15 Cloning Sprites
  • Chapter 16 Modeling Physics
  • Part IV User Interfaces
  • Chapter 17 Buttons
  • Chapter 18 Sliders
  • Chapter 19 Text Input
  • Chapter 20 Menus
  • Part V Multimedia
  • Chapter 21 Audio and Video
  • Chapter 22 Effects
  • Chapter 23 Image Overrides
  • Chapter 24 MIDI Instruments
  • Chapter 25 Text Tracks
  • Chapter 26 Flash Tracks
  • Chapter 27 QTVR
  • Chapter 28 MovieTracks
  • Chapter 29 Third-Party Tracks
  • Chapter 30 Other Tracks
  • Part VI Communicating with the World
  • Chapter 31 XML and QTLists
  • Chapter 32 Loading Data
  • Chapter 33 Setting Up a QTList Server
  • Chapter 34 Sending Data to a Server
  • Chapter 35 Exchanging QTLists
  • Chapter 36 Communicating with the Browser
  • Chapter 37 Dynamic Media
  • Chapter 38 Intermovie Communication
  • Chapter 39 Communicating with Applications
  • Appendices
  • Appendix A Useful Numbers
  • Appendix B Math Functions
  • Appendix C String Functions
  • Appendix D QTList Functions
  • Appendix E Programming Techniques
  • Appendix F Sprite and Track Geometry
  • Appendix G Graphics Modes
  • Appendix H Codecs
  • Appendix I General MIDI
  • Appendix J Components
  • Appendix K QTText Tags
  • Appendix L HTML Embed Parameters
  • Appendix M Wired Actions
  • Appendix N Wired Constants
  • Appendix O ASCII Table
  • Appendix P Wired Sprites with Java
  • Appendix Q Web Links
  • Appendix R Contributing Developers
  • Appendix S CD Contents.