Interactive QuickTime : authoring wired media /
Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Francisco, Calif. :
Morgan Kaufmann,
�2004.
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Colección: | QuickTime developer series.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Foreword by Steven Gulie
- Preface
- What This Book Is and Is Not
- How to Read This Book
- Part I Background Information
- Chapter 1 What Is Interactive QuickTime?
- Chapter 2 How Do You Play an Interactive Movie?
- Chapter 3 The Stuff QuickTime Is Made Of
- Part II Wiring Existing Movies
- Chapter 4 Getting Familiar with the Tools
- Chapter 5 Customizing the Presentation of an Existing Movie
- Chapter 6 Digital Rights Management
- Chapter 7 Adding DVD Features
- Part III Sprite Worlds
- Chapter 8 A Simple World
- Chapter 9 Talking with Sprites
- Chapter 10 Collision Detection
- Chapter 11 Cel-Based Animation
- Chapter 12 User Interaction
- Chapter 13 Scripted Motion
- Chapter 14 Scripted Stretching
- Chapter 15 Cloning Sprites
- Chapter 16 Modeling Physics
- Part IV User Interfaces
- Chapter 17 Buttons
- Chapter 18 Sliders
- Chapter 19 Text Input
- Chapter 20 Menus
- Part V Multimedia
- Chapter 21 Audio and Video
- Chapter 22 Effects
- Chapter 23 Image Overrides
- Chapter 24 MIDI Instruments
- Chapter 25 Text Tracks
- Chapter 26 Flash Tracks
- Chapter 27 QTVR
- Chapter 28 MovieTracks
- Chapter 29 Third-Party Tracks
- Chapter 30 Other Tracks
- Part VI Communicating with the World
- Chapter 31 XML and QTLists
- Chapter 32 Loading Data
- Chapter 33 Setting Up a QTList Server
- Chapter 34 Sending Data to a Server
- Chapter 35 Exchanging QTLists
- Chapter 36 Communicating with the Browser
- Chapter 37 Dynamic Media
- Chapter 38 Intermovie Communication
- Chapter 39 Communicating with Applications
- Appendices
- Appendix A Useful Numbers
- Appendix B Math Functions
- Appendix C String Functions
- Appendix D QTList Functions
- Appendix E Programming Techniques
- Appendix F Sprite and Track Geometry
- Appendix G Graphics Modes
- Appendix H Codecs
- Appendix I General MIDI
- Appendix J Components
- Appendix K QTText Tags
- Appendix L HTML Embed Parameters
- Appendix M Wired Actions
- Appendix N Wired Constants
- Appendix O ASCII Table
- Appendix P Wired Sprites with Java
- Appendix Q Web Links
- Appendix R Contributing Developers
- Appendix S CD Contents.