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Usability engineering : scenario-based development of human-computer interaction /

You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Rosson, Mary Beth
Otros Autores: Carroll, John M. (John Millar), 1950-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Fancisco : Academic Press, 2002.
Edición:1st ed.
Colección:Morgan Kaufmann series in interactive technologies.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Rosson, Mary Beth. 
245 1 0 |a Usability engineering :  |b scenario-based development of human-computer interaction /  |c Mary Beth Rosson, John M. Carroll. 
250 |a 1st ed. 
260 |a San Fancisco :  |b Academic Press,  |c 2002. 
300 |a 1 online resource (xxi, 422 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Morgan Kaufmann series in interactive technologies 
504 |a Includes bibliographical references and index. 
505 0 |a Scenario-based usability engineering -- Analyzing requirements -- Activity design -- Information design -- interaction design -- Prototyping -- Usability evaluation -- User documentation -- Emerging paradigms for user interaction -- Usability engineering in practice. 
520 |a You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product? Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product. * Written by prominent HCI educators who understand how to teach usability practices to students and professional developers. * Interleaves HCI theory and concepts with a running case study demonstrating their application. * Gradually elaborates the case study to introduce increasingly sophisticated usability engineering techniques. * Analyzes usability issues in realistic scenarios that describe existing or envisioned systems from the perspective of one or more users. * Emphasizes the real world of usability engineering-a world in which tradeoffs must be weighed and difficult decisions made to achieve desired results. * Includes a companion Web site which provides additional case studies in a multimedia format, along with a Java application for creating and editing scenarios. This site also provides instructors with sample syllabi, lecture slides and notes, in-class exercises, solutions to textbook exercises, additional project ideas, and links to other HCI resources. 
588 0 |a Print version record. 
506 |3 Use copy  |f Restrictions unspecified  |2 star  |5 MiAaHDL 
533 |a Electronic reproduction.  |b [Place of publication not identified] :  |c HathiTrust Digital Library,  |d 2010.  |5 MiAaHDL 
538 |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.  |u http://purl.oclc.org/DLF/benchrepro0212  |5 MiAaHDL 
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650 0 |a Human-computer interaction. 
650 0 |a Human beings. 
650 0 2 |a Humans  |0 (DNLM)D006801 
650 1 2 |a User-Computer Interface  |0 (DNLM)D014584 
650 2 |a Attitude to Computers  |0 (DNLM)D001292 
650 6 |a Interaction personne-ordinateur.  |0 (CaQQLa)201-0070319 
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650 7 |a COMPUTERS  |x Social Aspects  |x Human-Computer Interaction.  |2 bisacsh 
650 7 |a Human-computer interaction  |2 fast  |0 (OCoLC)fst00963494 
650 7 |a Internet (impactos sociais)  |2 larpcal 
650 7 |a Interface homem-computador.  |2 larpcal 
650 7 |a Engenharia de programa�c�ao.  |2 larpcal 
700 1 |a Carroll, John M.  |q (John Millar),  |d 1950- 
776 0 8 |i Print version:  |a Rosson, Mary Beth.  |t Usability engineering.  |b 1st ed.  |d San Fancisco : Academic Press, 2002  |z 1558607129  |z 9781558607125  |w (DLC) 2001090605  |w (OCoLC)48580053 
830 0 |a Morgan Kaufmann series in interactive technologies. 
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