Cargando…

Computer animation : algorithms and techniques /

Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Parent, Rick
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : Morgan Kaufmann Publishers, �2002.
Colección:Morgan Kaufmann series in computer graphics and geometric modeling.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 a 4500
001 SCIDIR_ocm52610230
003 OCoLC
005 20231117015024.0
006 m o d
007 cr cn|||||||||
008 030715s2002 caua ob 001 0 eng d
040 |a N$T  |b eng  |e pn  |c N$T  |d YDXCP  |d OCLCQ  |d OCLCF  |d OCLCO  |d OCLCQ  |d OPELS  |d E7B  |d IDEBK  |d OCLCQ  |d SUR  |d OCLCQ  |d STF  |d D6H  |d INT  |d OCLCQ  |d LEAUB  |d OL$  |d UMK  |d VLY  |d VT2  |d OCLCO  |d UKAHL  |d OCLCO  |d OCLCQ  |d IOY  |d OCLCQ 
019 |a 162595580  |a 646797759  |a 856959347  |a 961671824  |a 962631780  |a 984884261  |a 1035702616  |a 1053268772  |a 1108907564  |a 1162378191  |a 1202566512  |a 1240510890 
020 |a 0585455511  |q (electronic bk.) 
020 |a 9780585455518  |q (electronic bk.) 
020 |a 9781558605794 
020 |a 1558605797 
020 |a 1281985295 
020 |a 9781281985293 
020 |a 9786611985295 
020 |a 6611985298 
020 |a 0080502504 
020 |a 9780080502502 
020 |z 9780080502502 
035 |a (OCoLC)52610230  |z (OCoLC)162595580  |z (OCoLC)646797759  |z (OCoLC)856959347  |z (OCoLC)961671824  |z (OCoLC)962631780  |z (OCoLC)984884261  |z (OCoLC)1035702616  |z (OCoLC)1053268772  |z (OCoLC)1108907564  |z (OCoLC)1162378191  |z (OCoLC)1202566512  |z (OCoLC)1240510890 
050 4 |a TR897.7  |b .P36 2002eb 
072 7 |a COM  |x 071000  |2 bisacsh 
082 0 4 |a 006.6/96  |2 21 
100 1 |a Parent, Rick. 
245 1 0 |a Computer animation :  |b algorithms and techniques /  |c Rick Parent. 
260 |a San Francisco :  |b Morgan Kaufmann Publishers,  |c �2002. 
300 |a 1 online resource (xxii, 527 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a The Morgan Kaufmann series in computer graphics and geometric modeling 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a Foreword -- Preface -- Chapter 1 -- Introduction -- Chapter 2 -- Technical Background -- Chapter 3 -- Interpolation and Basic Techniques -- Chapter 4 -- Advanced Algorithms -- Chapter 5 -- Natural Phenomena -- Chapter 6 -- Modeling and Animating Articulated Figures -- Appendix A -- Rendering Issues -- Appendix B -- Background Information and Techniques -- Index -- About the Author. 
520 |a Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. * Expert instruction from a pace-setting computer graphics researcher. * Provides in-depth coverage of established and emerging animation algorithms. * For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics. * Illustrates advanced programming techniques with highly detailed working examples. * Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites. * Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5 * Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6. 
546 |a English. 
650 0 |a Computer animation. 
650 6 |a Animation par ordinateur.  |0 (CaQQLa)201-0065173 
650 7 |a computer animation.  |2 aat  |0 (CStmoGRI)aat300053161 
650 7 |a COMPUTERS  |x Digital Media  |x Video & Animation.  |2 bisacsh 
650 7 |a Computer animation.  |2 fast  |0 (OCoLC)fst00872015 
776 0 8 |i Print version:  |a Parent, Rick.  |t Computer animation.  |d San Francisco : Morgan Kaufmann Publishers, �2002  |z 1558605797  |w (DLC) 2001090620  |w (OCoLC)47638044 
830 0 |a Morgan Kaufmann series in computer graphics and geometric modeling. 
856 4 0 |u https://sciencedirect.uam.elogim.com/science/book/9781558605794  |z Texto completo