Geometric tools for computer graphics /
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Schneider, Philip J., 1959- |
Otros Autores: | Eberly, David H. |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam :
Boston : Morgan Kaufmann Publishers,
�2003.
|
Colección: | Morgan Kaufmann series in computer graphics and geometric modeling.
|
Temas: | |
Acceso en línea: | Texto completo |
Ejemplares similares
-
Level of detail for 3D graphics /
Publicado: (2003) -
Point-based graphics /
Publicado: (2007) -
Physically based rendering : from theory to implementation /
por: Pharr, Matt
Publicado: (2010) -
Physically based rendering.
por: Pharr, Matt
Publicado: (2016) -
Real-time shader programming : covering DirectX 9.0 /
por: Fosner, Ron
Publicado: (2003)