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|a 1396553454
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|a 9781803243559
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|a 1803243554
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|z 9781803232874
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|a (OCoLC)1396697750
|z (OCoLC)1396553454
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|a 9781803232874
|b O'Reilly Media
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|a QA76.76.V54
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|a 794.8
|2 23
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|a UAMI
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1 |
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|a Secchi, Marco,
|e author.
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245 |
1 |
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|a Multiplayer Game Development with Unreal Engine 5
|h [electronic resource] :
|b Create Compelling Multiplayer Games with C++, Blueprints, and Unreal Engine's Networking Features /
|c Marco Secchi.
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250 |
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|a 1st edition.
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260 |
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|a Birmingham :
|b Packt Publishing, Limited,
|c 2023.
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300 |
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|a 1 online resource (395 p.)
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500 |
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|a Description based upon print version of record.
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505 |
0 |
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|a Cover -- Title Page -- Copyright and Credits -- Dedications -- Contributors -- Table of Contents -- Preface -- Part 1: Introducing Multiplayer Games -- Chapter 1: Getting Started with Multiplayer Game Development -- Technical requirements -- Pre-requisite knowledge -- Hardware requirements -- Software requirements -- Introducing multiplayer games -- Becoming a network programmer in video games -- Understanding multiplayer game categories -- First-person shooters -- Third-person shooters -- Real-time strategy -- Massively multiplayer online role-playing games -- Multi-user dungeons
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505 |
8 |
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|a Multiplayer online battle arena -- Reviewing gameplay twists -- Asymmetrical gameplay -- Hide-and-seek gameplay -- Asynchronous gameplay -- Is multiplayer technology just for games? -- Cinematography -- Architecture -- Education -- Unreal's Collab Viewer template -- Summary -- Chapter 2: Understanding Networking Basics -- Technical requirements -- What is computer networking? -- Types of computer networks -- Local Area Networks -- Wide Area Networks -- Virtual Private Networks -- Introducing network protocols -- Packet switching -- TCP/IP suite -- Understanding network issues -- Security
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505 |
8 |
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|a Packet loss -- Latency -- Introducing the Unreal Engine multiplayer system -- Network modes and server types -- The replication system -- Network role -- Pawns and PlayerControllers -- Relevance and priority -- Remote Procedure Calls -- Summary -- Credits -- Chapter 3: Testing the Multiplayer System with a Project Prototype -- Technical requirements -- Creating a multiplayer game prototype -- Setting up the project from a template -- Adding Quixel Megascans -- Modifying the Player Controller -- Testing a multiplayer game locally -- Playing as a Listen Server -- Updating over the network
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505 |
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|a Adding additional character spawn points -- Updating properties over the network -- Creating the pickup Blueprint -- Adding pickup variants -- Adding a points counter to the character -- Executing functions over the network -- Spawning Actors -- Skinning characters -- Testing the game -- Summary -- Part 2: Networking and Multiplayer Games in Unreal Engine -- Chapter 4: Setting Up Your First Multiplayer Environment -- Technical requirements -- Introducing Unreal Shadows -- Legacy of the Lichlord -- Explaining the project brief -- Starting the project -- Understanding C++ in Unreal Engine
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505 |
8 |
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|a Blueprints and C++ -- Understanding C++ classes -- Anatomy of a UE C++ header -- The Unreal Engine Reflection System -- Memory management and garbage collection -- Starting your Unreal multiplayer project -- Creating your project file -- Creating the project game instance -- Creating the Game Mode and the Game State -- Adding the player classes -- Compiling your source code -- Creating the Character Blueprint Class -- Adding the Player classes to the Game Mode -- Summary -- Chapter 5: Managing Actors in a Multiplayer Environment -- Technical requirements -- Setting up the character
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500 |
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|a Adding basic settings to the character
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520 |
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|a Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiences Key Features Design a captivating multiplayer game using networking techniques from this illustrated guide Understand how to use the Unreal Engine networking system with C++ and Blueprints Carefully plan and develop an online experience from start to finish Purchase of the print or Kindle book includes a free PDF eBook Book Description If you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you'll learn the foundational principles behind multiplayer games. Starting with a sample project, you'll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you'll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you'll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you'll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects. What you will learn Get to grips with the basics of multiplayer game development Understand the main elements of a networked level Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles Debug and optimize code for improved game performance Deploy the game on LAN or online platforms Use Epic Online Services to elevate the player experience Who this book is for If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Design.
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650 |
|
0 |
|a UnrealScript (Computer program language)
|
650 |
|
0 |
|a C++ (Computer program language)
|
776 |
0 |
8 |
|i Print version:
|a Secchi, Marco
|t Multiplayer Game Development with Unreal Engine 5
|d Birmingham : Packt Publishing, Limited,c2023
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781803232874/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a ProQuest Ebook Central
|b EBLB
|n EBL30729409
|
938 |
|
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|a YBP Library Services
|b YANK
|n 305687871
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