Cargando…

Practical game design : a modern and comprehensive guide to video game design /

If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this b...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Kramarzewski, Adam (Autor), De Nucci, Ennio (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing Ltd., 2023.
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a22000007i 4500
001 OR_on1396235594
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu|||unuuu
008 230906s2023 enka o 001 0 eng d
040 |a ORMDA  |b eng  |e rda  |e pn  |c ORMDA  |d OCLCA 
020 |z 9781803245157 
035 |a (OCoLC)1396235594 
037 |a 9781803245157  |b O'Reilly Media 
050 4 |a QA76.76.C672 
082 0 4 |a 794.8/166  |2 23/eng/20230906 
049 |a UAMI 
100 1 |a Kramarzewski, Adam,  |e author. 
245 1 0 |a Practical game design :  |b a modern and comprehensive guide to video game design /  |c Adam Kramarzewski, Ennio De Nucci. 
250 |a Second edition. 
264 1 |a Birmingham, UK :  |b Packt Publishing Ltd.,  |c 2023. 
300 |a 1 online resource (446 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
520 |a If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games  |x Design. 
650 0 |a Computer graphics. 
700 1 |a De Nucci, Ennio,  |e author. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781803245157/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP