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The complete guide to Blender graphics : computer modeling & animation. Volume 1 /

BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. Th...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Blain, John M., 1942- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, 2024.
Edición:Eighth edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 4 |a The complete guide to Blender graphics :  |b computer modeling & animation.  |n Volume 1 /  |c John M. Blain. 
250 |a Eighth edition. 
264 1 |a Boca Raton, FL :  |b CRC Press,  |c 2024. 
300 |a 1 online resource (416 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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500 |a Includes index. 
520 |a BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects. 
505 0 |a IntroductionDownload and InstallationThe AuthorPreambleCH01 Understanding the InterfaceCH02 Editors-Workspaces-ThemesCH03 Navigate and SaveCH04 Objects in the 3D View EditorCH05 Editing ObjectsCH06 Editing ToolsCH07 Editing with ModifiersCH08 Editing Techniques- ExamplesCH09 Materials- Textures- NodesCH10 TexturesCH11 Node Systems and UsageCH12 Scene Lighting & CamerasCH13 Viewport ShadingCH14 RenderingCH15 AnimationCH16 Armatures & Character RiggingCH17 3D TextCH18 Blender AssetsCH19 Making a MovieCH20 The Outliner and CollectionsIndex 
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650 0 |a Computer graphics. 
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650 6 |a Affichage tridimensionnel. 
650 6 |a Infographie. 
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