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230812s2023 enk o 000 0 eng d |
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|a EBLCP
|b eng
|c EBLCP
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|d OCLCQ
|d ORMDA
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|a 1393242538
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|a 9781800562714
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|a 1800562713
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|z 180056449X
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|z 9781800564497
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|a (OCoLC)1393309708
|z (OCoLC)1393242538
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|a 9781800564497
|b O'Reilly Media
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|a T386.F87
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|a 620/.00420285536
|2 23/eng/20230919
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|a UAMI
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|a Land, Kevin Michael,
|e author.
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|a Improving CAD Designs with Autodesk Fusion 360
|h [electronic resource] :
|b A Project-Based Guide to Modelling Effective Parametric Designs /
|c Kevin Michael Land.
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250 |
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|a 1st edition.
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260 |
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|a Birmingham :
|b Packt Publishing, Limited,
|c 2023.
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300 |
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|a 1 online resource (596 p.)
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500 |
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|a Description based upon print version of record.
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|a Cover -- Title Page -- Copyright and Credit -- Dedicated -- Contributors -- Table of Contents -- Preface -- Part 1: Simple, Fun Projects for Around the Home -- Chapter 1: Working within the Design Workspace -- Technical requirements -- Basics of the UI -- The help menu -- Preferences -- The data panel -- Workspaces -- Toolbar -- Exploring the various design approaches -- The top-down design method -- The bottom-up design method -- Various subscription options -- The free hobbyist version -- The paid version -- Extensions -- Summary
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505 |
8 |
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|a Chapter 2: Planes, Sketches, Constraints, and Parametric Dimensions -- Technical requirements -- What are planes? -- Offset Plane -- The Plane at Angle tool -- Midplane -- What are sketches? -- The SKETCH tab -- 3D sketches -- What are constraints? -- Placing constraints nonautomatically -- Removing and adjusting constraints -- What are parametric dimensions? -- Adjusting the size of the dimensions -- Summary -- Chapter 3: Project Building Basics -- Technical requirements -- How to determine design intent -- What Rule #1 is -- What components are -- What bodies are
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|a The difference between a component and body -- Saving to the cloud -- How do I download models from Fusion 360? -- How do I upload models to Fusion 360? -- How do I share my project with others? -- Summary -- Chapter 4: Creating a Customizable S-Hook -- Technical requirements -- Project setup in Fusion 360 -- Creating an S-Hook using the Pipe and Line tools -- Conducting the first experiment -- Editing the sketch -- Adding constraints -- Adding dimensions -- Adding fillets to the 3D model -- Adding fillets to the sketch -- Rebuilding the model -- Creating an S-Hook using the Arc and Sweep tools
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8 |
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|a Adding dimensions -- Using the Sweep tool to create a 3D model -- Summary -- Chapter 5: Designing Decorative Doorknobs -- Technical requirements -- Creating a model by adding material using the Revolve tool -- Creating a sketch profile -- Adjusting the sketch size using the Sketch Scale tool -- Finalizing the model with the Revolve tool -- Modifying the sketch -- Creating a model by removing material using the Revolve tool -- Creating the reverse sketch -- Revolve using the cut profile -- Adding fillets -- Modifying the sketch -- Creating a model by stacking with the Extrude tool
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|a Creating the doorknob component -- Completing the doorknob with the Mirror tool -- Summary -- Part 2: Bicycle Water Bottle Holder Project -- Chapter 6: Designing a Simple Bottle Holder -- Technical requirements -- Planning out the design -- Drawing out ideas -- Version A -- Version B -- Version C -- Taking measurements with calipers -- What are calipers? -- Using calipers to take measurements -- Summary -- Chapter 7: Creating a Bike Reference Model -- Technical requirements -- Planning the design intent -- Setting up the project -- Creating a reference model using primitives
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|a Creating a reference model using parametric designs
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520 |
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|a Work through multiple design projects to understand how Autodesk Fusion 360 helps improve efficiency and drafting Purchase of the print or Kindle book includes a free PDF eBook Key Features Understand the project workflow of Autodesk Fusion 360 Design and redesign projects while learning to fix errors Gain a better insight into repurposing real-world items into Fusion 360 for custom designs Book Description Autodesk Fusion 360 has become an indispensable tool for designers, tinkerers, and engineers worldwide thanks to its versatility that allows for large-scale assemblies and smaller, quick 3D prints. If you've faced challenges with learning Fusion 360, this book will help you overcome them and build the confidence to design your own projects, explaining step-by-step instructions and the purpose of each tool. In this book, you'll dive into the design workspace and learn sketching fundamentals such as setting up a component, recognizing when a sketch is fully constrained, and parametrically flexing models. Through trial and error, you'll work on multiple easy-to-build projects to create simple, useful items that can be quickly 3D printed for use around the house and then advance to much bigger projects that require joint connectivity and large assemblies. By the end of this book, you'll be able to sketch fully parametric designs, translate them into 3D models, and create your own unique designs. What you will learn Gain proficiency in Fusion 360 user interface, navigation, and functionality Create and transform simple 2D sketches into 3D models Manipulate and control parametric 2D sketches using dimensions Become familiar with drafting on paper and taking measurements with calipers Create a bicycle assembly part with Fusion 360 Use the form environment to create organic shapes Render a 3D model and understand how to apply materials and lighting Generate 2D assembly model drawings for documentation purposes Who this book is for Beginner or intermediate designers who prefer hands-on learning will find this book useful, especially designers, woodworkers, 3D printing enthusiasts, and hobbyists who enjoy creating things, rather than experienced machinists. The basic projects are accessible without prior CAD skills, although some fundamental CAD understanding is beneficial for those interested in going further. It is highly recommended that you use a 3-button mouse for all projects to fully utilize floating pop-up menus.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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630 |
0 |
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|a Fusion 360.
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650 |
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|a Three-dimensional modeling.
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650 |
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0 |
|a Computer-aided design.
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776 |
0 |
8 |
|i Print version:
|a Land, Kevin Michael
|t Improving CAD Designs with Autodesk Fusion 360
|d Birmingham : Packt Publishing, Limited,c2023
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781800564497/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL30682257
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|a YBP Library Services
|b YANK
|n 305636633
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