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OR_on1380759086 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr cnu|||unuuu |
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230531s2023 nyua o 001 0 eng d |
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|a ORMDA
|b eng
|e rda
|e pn
|c ORMDA
|d OCLCF
|d OCLCO
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020 |
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|a 9781633439603
|q (electronic bk.)
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|a 1633439607
|q (electronic bk.)
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|a AU@
|b 000074864560
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|a (OCoLC)1380759086
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|a 9781633439603
|b O'Reilly Media
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|a QA448.D38
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0 |
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|a 516
|2 23/eng/20230531
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|a UAMI
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1 |
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|a Kaleniuk, Oleksandr,
|e author.
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|a Geometry for programmers /
|c Oleksandr Kaleniuk.
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250 |
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|a [First edition].
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264 |
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|a Shelter Island, NY :
|b Manning Publications,
|c [2023]
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300 |
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|a 1 online resource (440 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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500 |
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|a Includes index.
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520 |
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|a Geometry for Programmers guides you through the math behind graphics and modeling tools. It’s full of practical examples and clear explanations that make sense even if you don’t have a background in advanced math. You’ll learn how basic geometry can help you avoid code layering and repetition, and even how to drive down cloud hosting costs with more efficient runtimes. Cheerful language, charts, illustrations, equations, and Python code help make geometry instantly relevant to your daily work as a developer. Geometry is at the heart of game engines, robotics, computer-aided design, GIS, and image processing. This book draws back what is for some a mathematical curtain, giving them insight and control over this central tool. You’ll quickly see how a little geometry can help you design realistic simulations, translate the physical world into code, and even reduce your cloud services bill by improving the efficiency of graphics-intensive applications. Geometry for Programmers is both practical and entertaining. Fun illustrations and engaging examples show you how to apply geometry to real programming problems, like changing a scan into a CAD model or developing 3D printing contours from a parametric function. And don’t worry if you aren’t a math expert. There’s no heavy theory, and you’ll learn how to offload most equations to the SymPy computer algebra system.
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Geometry
|x Data processing.
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650 |
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|a Computer graphics.
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650 |
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6 |
|a Géométrie
|x Informatique.
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650 |
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6 |
|a Infographie.
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650 |
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7 |
|a computer graphics.
|2 aat
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650 |
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7 |
|a Computer graphics
|2 fast
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650 |
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7 |
|a Geometry
|x Data processing
|2 fast
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|u https://learning.oreilly.com/library/view/~/9781633439603/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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994 |
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|a 92
|b IZTAP
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