Real-time rendering /
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms a...
Clasificación: | Libro Electrónico |
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Autores principales: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton :
CRC Press, Taylor and Francis Group,
[2018]
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Edición: | Fourth edition. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Introduction
- The graphics rendering pipeline
- The graphics processing unit
- Transforms
- Shading Basics
- Texturing
- Shadows
- Light and color
- Physically-based shading
- Local illumination
- Global illumination
- Image-space effects
- Beyond polygons
- Volumetric and translucency rendering
- Non-photorealistic rendering
- Polygonal techniques
- Curves and curved surfaces
- Pipeline optimization
- Acceleration algorithms
- Effcient shading
- Virtual and augmented reality
- Intersection test methods
- Graphics hardware
- The future.