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Real-time rendering /

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms a...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Möller, Tomas, 1971- (Autor), Haines, Eric, 1958- (Autor), Hoffman, Naty (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : CRC Press, Taylor and Francis Group, [2018]
Edición:Fourth edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Introduction
  • The graphics rendering pipeline
  • The graphics processing unit
  • Transforms
  • Shading Basics
  • Texturing
  • Shadows
  • Light and color
  • Physically-based shading
  • Local illumination
  • Global illumination
  • Image-space effects
  • Beyond polygons
  • Volumetric and translucency rendering
  • Non-photorealistic rendering
  • Polygonal techniques
  • Curves and curved surfaces
  • Pipeline optimization
  • Acceleration algorithms
  • Effcient shading
  • Virtual and augmented reality
  • Intersection test methods
  • Graphics hardware
  • The future.