Cargando…

Real-time rendering /

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms a...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Möller, Tomas, 1971- (Autor), Haines, Eric, 1958- (Autor), Hoffman, Naty (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton : CRC Press, Taylor and Francis Group, [2018]
Edición:Fourth edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000 i 4500
001 OR_on1380429035
003 OCoLC
005 20231017213018.0
006 m o d
007 cr |||||||||||
008 180307s2018 flu o 000 0 eng
010 |a  2020691780 
040 |a DLC  |b eng  |e rda  |c DLC  |d N$T  |d YDX  |d SNM  |d OCLCF  |d CNCGM  |d COO  |d BNG  |d UBY  |d MERER  |d STF  |d NLE  |d GZM  |d UPM  |d TYFRS  |d UMI  |d EBLCP  |d UKAHL  |d VT2  |d UK7LJ  |d MM9  |d ORE  |d UIU  |d SFB  |d OCLCQ  |d OCLCO 
015 |a GBB8G1938  |2 bnb 
019 |a 1046085249  |a 1047037579  |a 1053859822  |a 1080586279  |a 1089256114  |a 1124349957  |a 1129356661  |a 1170784247 
020 |a 9781351816151  |q (ebook) 
020 |a 1351816152 
020 |z 9781138627000  |q (hardback ;  |q alk. paper) 
020 |a 9781315212593  |q (electronic bk.) 
020 |a 1315212595  |q (electronic bk.) 
020 |a 9781351816144 
020 |a 1351816144 
020 |z 1138627003 
024 7 |a 10.1201/b22086  |2 doi 
035 |a (OCoLC)1380429035  |z (OCoLC)1046085249  |z (OCoLC)1047037579  |z (OCoLC)1053859822  |z (OCoLC)1080586279  |z (OCoLC)1089256114  |z (OCoLC)1124349957  |z (OCoLC)1129356661  |z (OCoLC)1170784247 
037 |a 9781351816144  |b Ingram Content Group 
042 |a pcc 
050 0 0 |a T385 
072 7 |a COM  |x 000000  |2 bisacsh 
082 0 0 |a 006.6/773  |2 23 
049 |a UAMI 
100 1 |a Möller, Tomas,  |d 1971-  |e author. 
245 1 0 |a Real-time rendering /  |c Tomas Akenine-Moller, Eric Haines, Naty Hoffman [and three others]. 
250 |a Fourth edition. 
264 1 |a Boca Raton :  |b CRC Press, Taylor and Francis Group,  |c [2018] 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Introduction -- The graphics rendering pipeline -- The graphics processing unit -- Transforms -- Shading Basics -- Texturing -- Shadows -- Light and color -- Physically-based shading -- Local illumination -- Global illumination -- Image-space effects -- Beyond polygons -- Volumetric and translucency rendering -- Non-photorealistic rendering -- Polygonal techniques -- Curves and curved surfaces -- Pipeline optimization -- Acceleration algorithms -- Effcient shading -- Virtual and augmented reality -- Intersection test methods -- Graphics hardware -- The future. 
588 |a Description based on print version record. 
504 |a Includes bibliographical references and index. 
520 3 |a Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.  |c Publisher 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer graphics. 
650 0 |a Real-time data processing. 
650 0 |a Rendering (Computer graphics) 
650 6 |a Infographie. 
650 6 |a Temps réel (Informatique) 
650 6 |a Rendu (Infographie) 
650 7 |a computer graphics.  |2 aat 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Computer graphics  |2 fast 
650 7 |a Real-time data processing  |2 fast 
650 7 |a Rendering (Computer graphics)  |2 fast 
700 1 |a Haines, Eric,  |d 1958-  |e author. 
700 1 |a Hoffman, Naty,  |e author. 
776 0 8 |i Print version:  |t Real-time rendering  |d Boca Raton : CRC Press, Taylor & Francis Group, [2018]  |z 9781138627000  |w (DLC) 2018009546 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781351816144/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n AH33772491 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL5754532 
938 |a EBSCOhost  |b EBSC  |n 1855548 
938 |a Taylor & Francis  |b TAFR  |n 9780429225406 
938 |a YBP Library Services  |b YANK  |n 15684908 
938 |a YBP Library Services  |b YANK  |n 15614382 
938 |a YBP Library Services  |b YANK  |n 15926947 
994 |a 92  |b IZTAP