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|a UAMI
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100 |
1 |
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|a Möller, Tomas,
|d 1971-
|e author.
|
245 |
1 |
0 |
|a Real-time rendering /
|c Tomas Akenine-Moller, Eric Haines, Naty Hoffman [and three others].
|
250 |
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|a Fourth edition.
|
264 |
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1 |
|a Boca Raton :
|b CRC Press, Taylor and Francis Group,
|c [2018]
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|a Introduction -- The graphics rendering pipeline -- The graphics processing unit -- Transforms -- Shading Basics -- Texturing -- Shadows -- Light and color -- Physically-based shading -- Local illumination -- Global illumination -- Image-space effects -- Beyond polygons -- Volumetric and translucency rendering -- Non-photorealistic rendering -- Polygonal techniques -- Curves and curved surfaces -- Pipeline optimization -- Acceleration algorithms -- Effcient shading -- Virtual and augmented reality -- Intersection test methods -- Graphics hardware -- The future.
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588 |
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|a Description based on print version record.
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504 |
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|a Includes bibliographical references and index.
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520 |
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|a Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.
|c Publisher
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
0 |
|a Real-time data processing.
|
650 |
|
0 |
|a Rendering (Computer graphics)
|
650 |
|
6 |
|a Infographie.
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650 |
|
6 |
|a Temps réel (Informatique)
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650 |
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6 |
|a Rendu (Infographie)
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7 |
|a computer graphics.
|2 aat
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|a Computer graphics
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|a Real-time data processing
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|a Rendering (Computer graphics)
|2 fast
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700 |
1 |
|
|a Haines, Eric,
|d 1958-
|e author.
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700 |
1 |
|
|a Hoffman, Naty,
|e author.
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776 |
0 |
8 |
|i Print version:
|t Real-time rendering
|d Boca Raton : CRC Press, Taylor & Francis Group, [2018]
|z 9781138627000
|w (DLC) 2018009546
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|u https://learning.oreilly.com/library/view/~/9781351816144/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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