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00000cam a22000007a 4500 |
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OR_on1380384567 |
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20231017213018.0 |
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m o d |
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230527s2023 xx o 000 0 eng d |
040 |
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|a YDX
|b eng
|c YDX
|d ORMDA
|d EBLCP
|d OCLCF
|d OCLCA
|d OCLCQ
|d OCLCO
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019 |
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|a 1380466061
|a 1401852291
|a 1402789012
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020 |
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|a 9780138065454
|q (electronic bk.)
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020 |
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|a 0138065454
|q (electronic bk.)
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020 |
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|z 0138065403
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020 |
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|z 9780138065409
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035 |
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|a (OCoLC)1380384567
|z (OCoLC)1380466061
|z (OCoLC)1401852291
|z (OCoLC)1402789012
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037 |
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|a 9780138065508
|b O'Reilly Media
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050 |
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|a QA76.76.A65
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|a 005.1
|2 23/eng/20230531
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049 |
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|a UAMI
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100 |
1 |
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|a Miles, Rob,
|d 1957-
|e author.
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245 |
1 |
0 |
|a BEGIN TO CODE
|h [electronic resource] :
|b building apps and games in the cloud /
|c Rob Miles.
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260 |
|
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|a [S.l.] :
|b Pearson Education, Inc.,
|c 2023.
|
300 |
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|a 1 online resource
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520 |
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|a Become a cloud developer and have fun doing it! This full-color guide will help you start creating cloud-based apps and games fast, even if youve never done it before. Not just friendly and easy, it puts you in control of your own learning and empowers you to solve problems you care about. Microsoft and author Rob Miles have reinvented the introductory tutorial, reflecting deep research into how newcomers learn. Begin to Code is packed with innovations, from debugging challenges to step-by-step Make Something Happen exercises replicated as YouTube videos linked directly from the book. Miles puts code in context, showing how modern cloud applications are deployed and run, how their elements combine into working systems, and how key cloud technologies help you address security, reliability, and scalability. Easy, friendly, and youre in control! Learn how to Recognize whats unique about cloud-based software and why JavaScript is ideal for developing them Move JavaScript code onto the cloud, and add programmed behavior to web pages Create active sites and generate dynamic web content Use the Node.js framework to write programs that run on servers and respond to browser requests Build shared applications that use services and JSON data transfer Host and optimize shared game experiences in the cloud Consider ethical and privacy issues as you design new cloud apps and services Streamline and improve cloud development with Express Framework, node package manager, and Git Use professional techniques to deliver reliable, secure, and well performing solutions Build cloud-hosted programs that interact with file stores and databases Configure and deploy a working application, step by step Get started with cloud-based Internet of Things (IoT) development About This Book For beginners whove never written code for the cloud For anyone whos been frustrated with other beginning programming books or courses For people whove started out in other environments and now want to code for the cloud.
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505 |
0 |
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|a Intro -- Title Page -- Copyright Page -- Dedication Page -- About the author -- Contents at a glance -- Contents -- Introduction -- How this book fits together -- How to use this text -- Colorful code -- What you will need -- Book Resources -- Errata, updates, and book support -- Stay in touch -- Part 1: The cloud -- 1. Code and the cloud -- What is the cloud? -- JavaScript -- JavaScript heroes: functions -- Make a console clock -- Arrow functions -- What you have learned -- 2. Get into the cloud -- Working in the cloud -- How a web page works -- Make an active web page
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505 |
8 |
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|a Making a time travel clock -- Host a website on GitHub -- What you have learned -- 3. Make an active site -- Get input from a user -- Storing data on the local machine -- JavaScript heroes: let, var, and const -- Making page elements from JavaScript -- What you have learned -- 4. Host a website -- Node.js -- Make a web server -- What you have learned -- Part 2: Make a cloud-based application -- 5. Build a shared application -- Upgrade Cheese Finder -- Create a shared game -- What you have learned -- 6. Create a shared experience -- Sharing gameplay -- Create shared gameplay
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505 |
8 |
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|a Make pseudo-random values -- Prepare for the cloud -- Deploy an application -- What you have learned -- 7. Design an application -- The Tiny Survey application -- Application workflow -- Application data storage -- What you have learned -- 8. Build an application -- Put on the style with Bootstrap -- Getting started with Express -- Manage versions with Git -- Use page templates with EJS -- Get the example application -- The index page -- Enter the survey options -- Build a select option page -- Record survey responses -- Render the results -- What you have learned -- 9. Turn professional
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505 |
8 |
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|a Modular code -- "Professional" coding -- Store application status with cookies -- What you have learned -- Part 3: Building with cloud technologies -- 10. Store data -- File data storage -- Handle file errors -- Database storage -- Refactoring Tiny Survey -- Tiny Survey deployment -- What you have learned -- 11. Activity tracking and sessions -- User tracking -- Tiny Survey improvements -- User sessions -- Register and login workflow -- Register a user -- User login -- Access tokens -- Authenticate tokens -- Session renewal -- Role-based security -- What you have learned
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505 |
8 |
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|a 12. JavaScript technologies -- Make your own cloud -- Control hardware from a server -- Use MQTT -- Create an Internet of Things network -- Create a game using Phazer -- Further development -- What you have learned -- Index -- Glossary -- Application -- Application Programming Interface (API) -- Argument -- Assign -- Asynchronous -- Attribute -- Block -- Class -- Cloud -- Closure -- Code -- Condition -- Console -- Context -- Compiler -- Computer -- Const -- Cursor -- Data -- Declaration -- Define -- Delimiter -- Document Object Model (DOM) -- Element -- Event -- Exception -- Exploit -- Function
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590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
|
0 |
|a Application software
|x Development.
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Cloud computing.
|
650 |
|
6 |
|a Logiciels d'application
|x Développement.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Infonuagique.
|
650 |
|
7 |
|a Application software
|x Development
|2 fast
|
650 |
|
7 |
|a Cloud computing
|2 fast
|
776 |
0 |
8 |
|i Print version:
|z 0138065403
|z 9780138065409
|w (OCoLC)1346534126
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780138065508/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
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|
|a ProQuest Ebook Central
|b EBLB
|n EBL7254459
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938 |
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|a YBP Library Services
|b YANK
|n 20218509
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