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Simulated and virtual realities : elements of perception /

Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Carr, Karen (Editor ), England, Rupert (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [London] : CRC Press, 2023.
Edición:First edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 0 0 |a Simulated and virtual realities :  |b elements of perception /  |c edited by Karen Carr and Rupert England. 
250 |a First edition. 
264 1 |a [London] :  |b CRC Press,  |c 2023. 
300 |a 1 online resource (238 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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504 |a Includes bibliographical references and indexes. 
505 0 |a Communication; visualization, origins of virtual environments' performance and trade-off vision and the physics of natural images; psycho-physics; visual array; visual cues; simulation; devices; colour; spatial and temporal aliasing; head tracking; effects of lag; accommodation; visuo- motor coordination; cognition; designing VR systems; sociological issues - images and ideology. 
520 |a Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience. 
545 0 |a K. Carr, R. England 
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590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer simulation. 
650 0 |a Virtual reality. 
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650 7 |a Computer simulation.  |2 fast  |0 (OCoLC)fst00872518 
650 7 |a Virtual reality.  |2 fast  |0 (OCoLC)fst01167688 
700 1 |a Carr, Karen,  |e editor. 
700 1 |a England, Rupert,  |e editor. 
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