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|a UAMI
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|a Simulated and virtual realities :
|b elements of perception /
|c edited by Karen Carr and Rupert England.
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|a First edition.
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264 |
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1 |
|a [London] :
|b CRC Press,
|c 2023.
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300 |
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|a 1 online resource (238 pages) :
|b illustrations
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|a text
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|a Includes bibliographical references and indexes.
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|a Communication; visualization, origins of virtual environments' performance and trade-off vision and the physics of natural images; psycho-physics; visual array; visual cues; simulation; devices; colour; spatial and temporal aliasing; head tracking; effects of lag; accommodation; visuo- motor coordination; cognition; designing VR systems; sociological issues - images and ideology.
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|a Virtual reality is a perceptual experience, achieved using technology. Anyone wishing to develop virtual reality should understand the human perceptual processes with which the technology seeks to interact and control. The book presents state-of-the-art reviews of the current understanding of these human perceptual processes and the implications for virtual reality. It reports research which has tried to make the technology capable of delivering the required perceptual experience, comprising a basis for future virtual reality research, so as to achieve the optimum development of the field. It is intended to be of use to anyone who is involved with the creation of a virtual reality experience.
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|a K. Carr, R. England
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588 |
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|a Title details screen.
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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|a Computer simulation.
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650 |
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|a Virtual reality.
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|a TECHNOLOGY / Engineering / General
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650 |
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|a TECHNOLOGY / Engineering / Industrial
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|a Computer simulation.
|2 fast
|0 (OCoLC)fst00872518
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650 |
|
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|a Virtual reality.
|2 fast
|0 (OCoLC)fst01167688
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|a Carr, Karen,
|e editor.
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|a England, Rupert,
|e editor.
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|u https://learning.oreilly.com/library/view/~/9781000950939/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a 92
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