Cargando…

The rules of programming : how to write better code /

This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of twenty-one pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-p...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Zimmerman, Chris (Autor)
Otros Autores: Greenley, Ray (Narrador)
Formato: Electrónico Audiom
Idioma:Inglés
Publicado: [Place of publication not identified] : Ascent Audio, 2023.
Edición:[First edition].
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cim a22000007i 4500
001 OR_on1374875590
003 OCoLC
005 20231017213018.0
006 m o h
007 sz zunnnnnuneu
007 cr nnannnuuuuu
008 230404s2023 xx nnnn o i n eng d
040 |a ORMDA  |b eng  |e rda  |e pn  |c ORMDA  |d OCLCF  |d OCLCO 
020 |a 9781663721075  |q (electronic audio bk.) 
020 |a 1663721076  |q (electronic audio bk.) 
035 |a (OCoLC)1374875590 
037 |a 9781663721075  |b O'Reilly Media 
050 4 |a QA76.6 
082 0 4 |a 005.13  |2 23/eng/20230404 
049 |a UAMI 
100 1 |a Zimmerman, Chris,  |e author. 
245 1 4 |a The rules of programming :  |b how to write better code /  |c Chris Zimmerman. 
250 |a [First edition]. 
264 1 |a [Place of publication not identified] :  |b Ascent Audio,  |c 2023. 
300 |a 1 online resource (1 audio file (7 hr., 10 min.)) 
306 |a 071000 
336 |a spoken word  |b spw  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
344 |a digital  |2 rdatr 
347 |a audio file  |2 rdaft 
511 0 |a Read by Ray Greenley. 
520 |a This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of twenty-one pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members. The rules in this book include: As simple as possible, but no simpler; Let your code tell its own story; Localize complexity; Generalization takes three examples; Work backward from your result, not forward from your code; The first lesson of optimization is don't optimize; A good name is the best documentation; Bugs are contagious; Eliminate failure cases; Code that isn't running doesn't work; and Sometimes you just need to hammer the nails. 
588 0 |a Online resource; title from title details screen (O'Reilly, viewed April 4, 2023). 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer programming. 
650 6 |a Programmation (Informatique) 
650 7 |a computer programming.  |2 aat 
650 7 |a Computer programming  |2 fast 
655 7 |a Audiobooks  |2 fast 
655 7 |a Audiobooks.  |2 lcgft 
655 7 |a Livres audio.  |2 rvmgf 
700 1 |a Greenley, Ray,  |e narrator. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781663721075/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
994 |a 92  |b IZTAP