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Introducing .NET MAUI : build and deploy cross-platform applications using C# and .NET multi-platform app UI /

Interested in giving Microsoft's new Multi-platform App UI (MAUI) a try? This book provides developers with a comprehensive set of tools and hands-on coding to build their own cross-platform applications. The book is a comprehensive end-to-end guide on creating, building, and distributing .NET...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lawrence, Shaun
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Apress, [2023]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Intro
  • Table of Contents
  • About the Author
  • About the Technical Reviewer
  • Acknowledgments
  • Introduction
  • Part I: Getting to Know .NET MAUI
  • Chapter 1: Introduction to .NET MAUI
  • What is .NET MAUI?
  • Digging a Bit Deeper
  • Where Did It Come From?
  • How It Differs From the Competition
  • Why Use .NET MAUI?
  • Supported Platforms
  • Code Sharing
  • Developer Freedom
  • Community
  • Fast Development Cycle
  • .NET Hot Reload
  • XAML Hot Reload
  • Performance
  • Strong Commercial Offerings
  • Limitations of .NET MAUI
  • No Web Assembly (WASM) Support
  • No Camera API
  • Apps Won't Look Identical on Each Platform
  • Lack of Media Playback Out of the Box
  • The Glass Is Half Full, Though
  • How to Build .NET MAUI Applications
  • Visual Studio
  • Visual Studio (Windows)
  • Visual Studio for Mac
  • Rider
  • Visual Studio Code
  • Summary
  • Chapter 2: Building Our First application
  • Setting Up Your Environment
  • macOS
  • Visual Studio for Mac
  • Xcode
  • Remote Access
  • Windows
  • Visual Studio
  • Visual Studio to macOS
  • Troubleshooting Installation Issues
  • .NET MAUI Workload Is Missing
  • Visual Studio Installer
  • Command Line
  • Creating Your First Application
  • Creating in Visual Studio
  • Creating in the Command Line
  • Building and Running Your First Application
  • Getting to Know Your Application
  • WidgetBoard
  • Summary
  • Source Code
  • Chapter 3: The Fundamentals of .NET MAUI
  • Project Structure
  • /Platforms/ Folder
  • Android
  • iOS
  • MacCatalyst
  • Tizen
  • Windows
  • Summary
  • /Resources/ Folder
  • Fonts
  • Images
  • Raw
  • Where To Begin?
  • Generic Host Builder
  • What Is Dependency Injection?
  • Registering Dependencies
  • AddSingleton
  • AddTransient
  • AddScoped
  • Application Lifecycle
  • Application States
  • Lifecycle Events
  • Handling Lifecycle Events
  • Cross-Platform Mappings to Platform Lifecycle Events
  • Platform-Specific Lifecycle Events
  • Android
  • iOS and MacCatalyst
  • Windows
  • Summary
  • Chapter 4: An Architecture to Suit You
  • A Measuring Stick
  • Prerequisites
  • Model View ViewModel (MVVM)
  • Model
  • View
  • XAML
  • C# (Code-Behind)
  • ViewModel
  • Model View Update (MVU)
  • Getting Started with Comet
  • Adding Your MVU Implementation
  • XAML vs. C# Markup
  • Plain C#
  • C# Markup
  • Chosen Architecture for This Book
  • Adding the ViewModels
  • Adding IWidgetViewModel
  • Adding BaseViewModel
  • Adding ClockWidgetViewModel
  • Adding Views
  • Adding IWidgetView
  • Adding ClockWidgetView
  • Viewing Your Widget
  • Modifying MainPage.xaml
  • Modifying MainPage.xaml.cs
  • Taking the Application for a Spin
  • MVVM Enhancements
  • MVVM Frameworks
  • Magic
  • Summary
  • Source Code
  • Part II: User Interface
  • Chapter 5: User Interface Essentials
  • Prerequisites
  • Models
  • BaseLayout.cs
  • FixedLayout.cs
  • Board.cs
  • Pages
  • BoardDetailsPage
  • FixedBoardPage
  • ViewModels
  • AppShellViewModel
  • BoardDetailsPageViewModel