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230320s2023 xx 917 o vleng d |
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|a ORMDA
|b eng
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|c ORMDA
|d OCLCF
|d OCL
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|a 9781837631858
|q (electronic video)
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|a 1837631859
|q (electronic video)
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|b 000074212489
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|a (OCoLC)1373592953
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|a 9781837631858
|b O'Reilly Media
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|a QA76.76.C672
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|a 794.8/1526
|2 23/eng/20230320
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|a UAMI
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|a Blender to Unreal Engine :
|b 3D plants and vegetation.
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|a 3D plants and vegetation
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|a [First edition].
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|a [Place of publication not identified] :
|b Packt Publishing,
|c [2023]
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|a 1 online resource (1 video file (15 hr., 17 min.)) :
|b sound, color.
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|a 151700
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|a two-dimensional moving image
|b tdi
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a digital
|2 rdatr
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|a video file
|2 rdaft
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|a Instructional films
|2 lcgft
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|a Neil Ian Bettison, presenter.
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|a "3D Tudor Limited By Neil Ian Bettison."
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|a "Published in February 2023."
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|a Have you ever wanted to breathe life into your game world through foliage such as plants, grass, water lilies, and reeds? Then this course is for you. In this course, you will learn how to create vegetation from a simple plane and turn it into 3D foliage. Then you will learn how to make use of Blender's particle system to model foliage including flowers. You will also learn about optimization and the importance of low poly modeling to get the best performance out of a dense foliage setup within any scene at the same time as maintaining the stylized visuals of custom-painted foliage. You will learn how to use weight painting techniques to get better control over foliage position. Then create materials for the foliage using UE5 texture customization and the wind system. Next, you will learn how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of the water, inside the water, and underwater. Once all assets are ready in Blender, you will learn how to export them and import them into Unreal Engine. The Unreal Engine 5 (UE5) part of the course includes a full environment scene composition guide to enhance our environment without cluttering up the terrain. By the end of this course, we will be able to create foliage in Blender from scratch easily. What You Will Learn Use Blender 3 and understand its new interface and shortcuts Import and set up custom alpha brushes for texture painting Use Blender's particle system to model foliage including flowers Use weight painting techniques to get better control over foliage position Create clusters of foliage to get the best results in an environment Set up a foliage asset pack that can be easily imported onto any UE5 project Audience This course is designed for beginner 3D modelers who are eager to learn how to build 3D foliage such as plants, lily pads, underwater plants, reeds, shrubs, grass, and much more, or for mid-level 3D modelers who want to take their modeling to a new level and improve their workflow with tips and tricks. Game designers who would like to design a set of over 12 different types of foliage and 30 variations for a myriad of game environments for games in Unreal Engine 5 or Fantasy, and open-world game environments fans who want to walk through and experience a realistic environment, can also benefit from this course. About The Author 3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling. Neil's instructor style--his to-the-point instructions and clear guidance--makes him an excellent tutor. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 5, and Unity, with many years of experience in both.
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|a Online resource; title from title details screen (O'Reilly, viewed March 20, 2023).
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590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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|a UnrealScript (Computer program language)
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650 |
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7 |
|a Video games
|x Programming
|2 fast
|0 (OCoLC)fst00872114
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650 |
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7 |
|a UnrealScript (Computer program language)
|2 fast
|0 (OCoLC)fst01740999
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655 |
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7 |
|a Instructional films.
|2 fast
|0 (OCoLC)fst01726236
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655 |
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7 |
|a Internet videos.
|2 fast
|0 (OCoLC)fst01750214
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655 |
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7 |
|a Nonfiction films.
|2 fast
|0 (OCoLC)fst01710269
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655 |
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7 |
|a Instructional films.
|2 lcgft
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655 |
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7 |
|a Nonfiction films.
|2 lcgft
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655 |
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7 |
|a Internet videos.
|2 lcgft
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710 |
2 |
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|a Packt Publishing,
|e publisher.
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856 |
4 |
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|u https://learning.oreilly.com/videos/~/9781837631858/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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|a 92
|b IZTAP
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