|
|
|
|
LEADER |
00000cam a22000007a 4500 |
001 |
OR_on1373015443 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr |n||||||||| |
008 |
230320s2023 xx o 000 0 eng d |
040 |
|
|
|a YDX
|b eng
|c YDX
|d ORMDA
|d EBLCP
|d OCLCF
|d IEEEE
|
019 |
|
|
|a 1373348849
|
020 |
|
|
|a 9781803244501
|q (electronic bk.)
|
020 |
|
|
|a 180324450X
|q (electronic bk.)
|
020 |
|
|
|z 1803232668
|
020 |
|
|
|z 9781803232669
|
035 |
|
|
|a (OCoLC)1373015443
|z (OCoLC)1373348849
|
037 |
|
|
|a 9781803232669
|b O'Reilly Media
|
037 |
|
|
|a 10163255
|b IEEE
|
050 |
|
4 |
|a TR897.72.S95
|
082 |
0 |
4 |
|a 006.6/96
|2 23/eng/20230328
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a DeStefano, Stephen,
|e author.
|
245 |
1 |
0 |
|a ANIMATING SWIFTUI APPLICATIONS
|h [electronic resource] :
|b create visually stunning and engaging animations for iOS with SwiftUI /
|c Stephen Destefano.
|
250 |
|
|
|a 1st edition.
|
260 |
|
|
|a [S.l.] :
|b PACKT PUBLISHING LIMITED,
|c 2023.
|
300 |
|
|
|a 1 online resource
|
520 |
|
|
|a Unleash the power of SwiftUI by building dynamic, cross-platform projects that will amaze their users Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore the basics of declarative programming and animation Understand the fundamentals of SwiftUI and animatable properties Learn while working on beginner-to-advanced level animation projects Book Description Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you'll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations. What you will learn Understand the fundamentals of SwiftUI and declarative programming Master animation concepts like state variables and time curves Explore animation properties like hueRotation, opacity, and scale Create animations using physics, gravity, collision, and more Use the GeometryReader to align views across various platformsCombine different animations for more dynamic effects Add audio to your animations for an interactive experience Who this book is for This book is for aspiring SwiftUI developers who have a basic understanding of Swift. It can also be used by SwiftUI developers, UIKit developers, and iOS developers that are new to SwiftUI and want to improve their animation proficiency.
|
505 |
0 |
|
|a Cover -- Copyright -- Foreword -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of SwiftUI -- Technical requirements -- Understanding imperative and declarative programming -- Exploring the Xcode interface -- Understanding the state -- Understanding SwiftUI structures -- Computed properties -- Stacks -- Spacer views -- Divider views -- The padding modifier -- Closures -- GeometryReader -- Summary -- Chapter 2: Understanding Animation with SwiftUI -- Technical requirements -- What is animation? -- Understanding timing curves
|
505 |
8 |
|
|a Understanding animation types -- Triggering animations -- Exploring animatable properties -- The offset property -- Hue rotation -- Opacity -- Scale -- Stroke, trim, and corner radius -- Summary -- Chapter 3: Creating a Breathing App -- Technical requirements -- Setting up the project with Xcode -- Adding the variables -- Implementing a background color -- Adding the circles -- Adding the first pair of circles -- Adding the second pair of circles -- Adding the third pair of circles -- Animating the circles -- Summary -- Chapter 4: Building a Record Player -- Technical requirements
|
505 |
8 |
|
|a Adding images to the Assets catalog -- Creating the record player elements -- Creating the record player box -- Creating the spinning record -- Creating the record player arm -- Adding a custom dynamic button -- Creating a sound file to play audio -- Combining all the elements into one view -- Testing the project -- Summary -- Chapter 5: Animating Colorful Kaleidoscope Effects -- Technical requirements -- Adding the Binding variable and images -- Adding a Picker control and using a ForEach view -- Adding the variables and background color
|
505 |
8 |
|
|a Adding the Image view and using the hueRotation modifier -- Summary -- Chapter 6: Animating a Girl on a Swing -- Technical requirements -- Gathering and slicing images -- Adding the animating variables -- Adding the images to the scene -- Adding the background -- Adding the right leg -- Adding the girl -- Adding the left leg -- Bringing the images together -- Using the mask modifier -- Summary -- Chapter 7: Building a Series of Belts and Gears -- Technical requirements -- Animating our first circular gear -- Animating a worm gear using shadows
|
505 |
8 |
|
|a Using a marching ants effect to create a gear belt -- Animating a gear shaft image -- Animating a fan image -- Bringing everything together in ContentView -- Adding the motor -- Adding the gears along the x-, y-, and z-axes -- Adding the worm gear -- Adding the belts -- Adding the gear shafts -- Adding the fan -- Adding the background -- Summary -- Chapter 8: Animating a Bouquet of Flowers -- Technical requirements -- Adding the variables and a winter background -- Animating the text labels -- Using the blur modifier to create a vapor effect -- Animating flower petals in an arc
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Swift UI (Electronic resource)
|
650 |
|
0 |
|a Computer animation.
|
650 |
|
7 |
|a Computer animation.
|2 fast
|0 (OCoLC)fst00872015
|
776 |
0 |
8 |
|i Print version:
|z 1803232668
|z 9781803232669
|w (OCoLC)1346615794
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781803232669/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 304683062
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL30412898
|
994 |
|
|
|a 92
|b IZTAP
|