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Practical design patterns for Java developers : hone your software design skills by implementing popular design patterns in Java /

Unravel the power of Java design patterns by learning where to apply them effectively to solve specific software design and development problems Key Features Decouple logic across objects with dependency injection by creating various vehicles with features Finalize vehicle construction by chaining h...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Wengner, Miroslav (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2023.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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520 |a Unravel the power of Java design patterns by learning where to apply them effectively to solve specific software design and development problems Key Features Decouple logic across objects with dependency injection by creating various vehicles with features Finalize vehicle construction by chaining handlers using the Chain of Responsibility Pattern Plan and execute an advanced vehicle sensor initiation with the Scheduler Pattern Book Description Design patterns are proven solutions to standard problems in software design and development, allowing you to create reusable, flexible, and maintainable code. This book enables you to upskill by understanding popular patterns to evolve into a proficient software developer. You'll start by exploring the Java platform to understand and implement design patterns. Then, using various examples, you'll create different types of vehicles or their parts to enable clarity in design pattern thinking, along with developing new vehicle instances using dedicated design patterns to make the process consistent. As you progress, you'll find out how to extend vehicle functionalities and keep the code base structure and behavior clean and shiny. Concurrency plays an important role in application design, and you'll learn how to employ a such design patterns with the visualization of thread interaction. The concluding chapters will help you identify and understand anti-pattern utilization in the early stages of development to address refactoring smoothly. The book covers the use of Java 17+ features such as pattern matching, switch cases, and instances of enhancements to enable productivity. By the end of this book, you'll have gained practical knowledge of design patterns in Java and be able to apply them to address common design problems. What you will learn Understand the most common problems that can be solved using Java design patterns Uncover Java building elements, their usages, and concurrency possibilities Optimize a vehicle memory footprint with the Flyweight Pattern Explore one-to-many relations between instances with the observer pattern Discover how to route vehicle messages by using the visitor pattern Utilize and control vehicle resources with the thread-pool pattern Understand the penalties caused by anti-patterns in software design Who this book is for If you are an intermediate-level Java developer or software architect looking to learn the practical implementation of software design patterns in Java, then this book is for you. No prior knowledge of design patterns is required, but an understanding of Java programming is necessary. 
505 0 |a Cover -- Title Page -- Copyright and Credits -- Foreword -- Contributors -- Table of Contents -- Preface -- Part 1: Design Patterns and Java Platform Functionalities -- Chapter 1: Getting into Software Design Patterns -- Technical requirements -- Code -- from symbols to program -- Examining OOP and APIE -- Only exposing what's required -- encapsulation -- Inevitable evolution -- inheritance -- Behavior on demand -- polymorphism -- Standard features -- abstraction -- Gluing parts to APIE -- Understanding the SOLID design principles 
505 8 |a The single-responsibility principle (SRP) -- the engine is just an engine -- The open-closed principle (OCP) -- The Liskov Substitution Principle (LSP) -- substitutability of classes -- The interface segregation principle (ISP) -- The dependency inversion principle (DIP) -- Significance of design patterns -- Reviewing what challenges design patterns solve -- Summary -- Questions -- Further reading -- Chapter 2: Discovering the Java Platform for Design Patterns -- Technical requirements -- Knocking on Java's door -- Exploring the model and functionality of the Java platform -- The JDK -- The JRE 
505 8 |a The JVM -- Reviewing GC and the Java memory model -- The JMM -- GC and automatic memory management -- Examining the core Java APIs -- Primitive data types and wrappers -- Working with the String API -- Introducing arrays -- Discovering a collection framework -- Math APIs -- Functional programming and Java -- Introducing lambdas and functional interfaces -- Using functional interfaces in lambda expressions -- Getting to grips with the Java Module System -- A quick review of Java features from 11 to 17+ -- The local variable syntax for lambda parameters (Java SE 11, JEP-323) 
505 8 |a Switch expressions (Java SE 14, JEP-361) -- Text blocks (Java SE 15, JEP-378) -- Pattern matching for instanceof (Java SE 16, JEP-394) -- Records (Java SE 16, JEP-395) -- Sealed classes (Java SE 17, JEP-409) -- UTF-8 by default (Java SE 18, JEP-400) -- Pattern matching for switch (Java SE 18, Second Preview, JEP-420) -- Understanding Java concurrency -- From a basic thread to executors -- Executing tasks -- Summary -- Questions -- Further reading -- Part 2: Implementing Standard Design Patterns Using Java Programming -- Chapter 3: Working with Creational Design Patterns 
505 8 |a Technical requirements -- It all starts with a class that becomes an object -- Creating objects based on input with the factory method pattern -- Motivation -- Finding it in the JDK -- Sample code -- Conclusion -- Creating objects from different families using the abstract factory pattern -- Motivation -- Finding it in the JDK -- Sample code -- Conclusion -- Instantiating complex objects with the builder pattern -- Motivation -- Finding it in the JDK -- Sample code -- Conclusion -- Cloning objects with the prototype pattern -- Motivation -- Finding it in the JDK -- Sample code -- Conclusion 
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