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3D environment design with Blender : enhance your modeling, texturing, and lighting skills to create realistic 3D scenes /

Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running. T...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hamdani, Abdelilah (Autor)
Otros Autores: Barreto, Carlos (writer of foreword.)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2023.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover
  • Title Page
  • Copyright and Credits
  • Dedication
  • Foreword
  • Contributors
  • Table of Contents
  • Preface
  • Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
  • Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism
  • Technical requirements
  • The importance of using a real-world scale
  • Learning scale matching using fSpy
  • Downloading fSpy
  • Breaking down the fSpy tools
  • Adjusting the focal length
  • Exporting the fSpy file
  • Building our scene
  • The importance of using the bevel modifier when modeling
  • Summary
  • Chapter 2: The Basics of Realistic Texturing in Blender
  • Technical requirements
  • Exploring the components for achieving photorealistic texturing in Blender
  • The Base Color map
  • The Roughness map
  • The Normal map
  • The Displacement map
  • Creating a realistic wood material using procedural texturing in Blender
  • The Mix node
  • Adding color to the wood texture using the ColorRamp node
  • Adding wood reflection using the Roughness map
  • Adding bumps to the surface of the wood material
  • Summary
  • Chapter 3: Efficient Unwrapping and Texturing in Blender
  • Technical requirements
  • Importing the wood material
  • Texturing our wood cabin
  • What is UV mapping?
  • Unwrapping the wood cabin
  • Summary
  • Chapter 4: Creating Realistic Natural Plants in Blender
  • Technical requirements
  • Modeling realistic natural ground
  • Creating the plants and leaves
  • Creating a green leaf
  • Applying a Subdivision modifier to the leaf
  • Texturing the leaf
  • Creating the second type of plant
  • Creating the dry leaves
  • Texturing a realistic natural ground
  • Using a particle system to scatter plants and leaves in our scene
  • Adding the second type of plants
  • Summary
  • Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender
  • Technical requirements
  • Differences between the three render engines of Blender
  • Using the sun to emit realistic lighting
  • The Kelvin scale
  • Applying the Kelvin temperature scale to the sun using the Blackbody node
  • Rendering our scene
  • Adding a background to your render
  • Using a Blender Sky Texture node to light our environment
  • Lighting our wood cabin with lamp objects
  • Setting up realistic lighting using HDRI maps
  • How to set up an HDRI environment background for our scene
  • Summary
  • Part 2: Creating Realistic Landscapes in Blender
  • Chapter 6: Creating Realistic Landscapes in Blender
  • Technical requirements
  • Enabling the A.N.T. landscapes add-on
  • Creating landscapes using the A.N.T add-on
  • Tweaking the shape of the landscape
  • Giving the landscape a real-scale measurement
  • Creating a realistic snowy mountain
  • Using the Separate XYZ node
  • Using the node wrangler to display nodes
  • Adding the Rocks texture to our mountain
  • Adding Sky Texture to lighten our world
  • Rendering our mountain with the Displacement map applied