3D environment design with Blender : enhance your modeling, texturing, and lighting skills to create realistic 3D scenes /
Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running. T...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2023.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Cover
- Title Page
- Copyright and Credits
- Dedication
- Foreword
- Contributors
- Table of Contents
- Preface
- Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
- Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism
- Technical requirements
- The importance of using a real-world scale
- Learning scale matching using fSpy
- Downloading fSpy
- Breaking down the fSpy tools
- Adjusting the focal length
- Exporting the fSpy file
- Building our scene
- The importance of using the bevel modifier when modeling
- Summary
- Chapter 2: The Basics of Realistic Texturing in Blender
- Technical requirements
- Exploring the components for achieving photorealistic texturing in Blender
- The Base Color map
- The Roughness map
- The Normal map
- The Displacement map
- Creating a realistic wood material using procedural texturing in Blender
- The Mix node
- Adding color to the wood texture using the ColorRamp node
- Adding wood reflection using the Roughness map
- Adding bumps to the surface of the wood material
- Summary
- Chapter 3: Efficient Unwrapping and Texturing in Blender
- Technical requirements
- Importing the wood material
- Texturing our wood cabin
- What is UV mapping?
- Unwrapping the wood cabin
- Summary
- Chapter 4: Creating Realistic Natural Plants in Blender
- Technical requirements
- Modeling realistic natural ground
- Creating the plants and leaves
- Creating a green leaf
- Applying a Subdivision modifier to the leaf
- Texturing the leaf
- Creating the second type of plant
- Creating the dry leaves
- Texturing a realistic natural ground
- Using a particle system to scatter plants and leaves in our scene
- Adding the second type of plants
- Summary
- Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender
- Technical requirements
- Differences between the three render engines of Blender
- Using the sun to emit realistic lighting
- The Kelvin scale
- Applying the Kelvin temperature scale to the sun using the Blackbody node
- Rendering our scene
- Adding a background to your render
- Using a Blender Sky Texture node to light our environment
- Lighting our wood cabin with lamp objects
- Setting up realistic lighting using HDRI maps
- How to set up an HDRI environment background for our scene
- Summary
- Part 2: Creating Realistic Landscapes in Blender
- Chapter 6: Creating Realistic Landscapes in Blender
- Technical requirements
- Enabling the A.N.T. landscapes add-on
- Creating landscapes using the A.N.T add-on
- Tweaking the shape of the landscape
- Giving the landscape a real-scale measurement
- Creating a realistic snowy mountain
- Using the Separate XYZ node
- Using the node wrangler to display nodes
- Adding the Rocks texture to our mountain
- Adding Sky Texture to lighten our world
- Rendering our mountain with the Displacement map applied