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Procedural generation in Godot : learn to generate enjoyable content for your games /

Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments....

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pitt, Christopher (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, CA] : Apress, [2023]
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1: Hand crafted vs. Procedural
  • Chapter 2: Generating with Nodes
  • Chapter 3: Generating with Tiles
  • Chapter 4: Recreating Sokoban
  • Chapter 5: Designing Levels in Pixel Art
  • Chapter 6: Creating a Seeding System
  • Chapter 7: Recreating Bouncy Cars
  • Chapter 8: Navigating in Generated Levels
  • Chapter 9: Randomized Collective Nodes within a Generated Map
  • Chapter 10: Recreating Invasion
  • Chapter 11: Paths and Path Followers
  • Chapter 12: Interaction Systems
  • Chapter 13: Recreating This War of Mine.