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Mentoring digital media projects : project-based learning and teaching for professional development /

Mentoring is often a crucial, yet informal part of an organization's best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to me...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pennefather, Patrick Parra (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Apress, 2023.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Intro
  • Table of Contents
  • About the Author
  • About the Technical Reviewers
  • Introduction
  • Chapter 1: Know the Territory: Learning Interactions in Project-Based Environments
  • Foundations of Project-Based Learning
  • Common Characteristics
  • Teaching and Learning Interactions in PjBL
  • Roles That Instructors Play in PjBL
  • How Students Learn in PjBL
  • By Doing
  • By Reading
  • By Teaching
  • By Watching
  • By Discussing
  • By Presenting
  • By Reflecting
  • By Listening
  • Chart the Known Knowns and the Known Unknowns of PjBL in Post-secondary
  • Known Unknowns of PjBL Environments
  • Team
  • Medium
  • Project
  • Mentor
  • Learner Response
  • To Do: Map Known Knowns and Known Unknowns
  • How PjBL Reinvents How Teachers and Learners Interact
  • Mentoring Learners to Navigate Their Own Experiences
  • Project
  • Individual
  • Team
  • Chapter Summary
  • Tools and Suggested Processes
  • Deeper Dive
  • Chapter 2: Know How You Mentor
  • Mentoring Is
  • To Do: Mentoring Is
  • Let the Mentor Be Summoned
  • Mentors Bridge the Gap Between Acquiring Knowledge and Applying It
  • To Do: Bridging Knowledge to Action
  • Mentors Guide Individual and Team Learning in PjBL
  • Mentors Guide Prototyping in PjBL Courses
  • Mentors Translate Knowledge and Know-How into Authentic Tasks and Activities
  • To Do: Begin to Plot Your Know-How and Knowledge
  • Step 1: Identify What Recruits May Need to Have Knowledge of
  • Step 2: Identifying Experience in Production or Know-How
  • Step 3: Ask How They Might Come to Learn This Knowledge and Know-How
  • Step 4: Use These to Create Activities That You'll Include in the PjBL Course You Eventually Design
  • Mentors Understand Their Different Personalities and Respond to Those of Their Mentees
  • To Do: Mentor Personas
  • Mentee Personas
  • To Do: Mentee Personas
  • Chapter Summary
  • Tools and Suggested Processes
  • Deeper Dive
  • Chapter 3: Know Your Various Roles: Designing Teaching and Mentoring Interventions
  • A Trio of Intersecting Roles
  • Break Down Knowledge Areas Useful to Emerging Tech Production
  • To Do: Map What You Know
  • Teach Learners to Develop Skills and Capacities Outside Your Expertise
  • Chapter Summary
  • Tools and Suggested Processes
  • Deep Dive
  • Chapter 4: Know the Patterns of Mentoring and Teaching Interactions
  • The Interplay Between Skills and Know-How
  • Knowledge and Knowing in PjBL
  • Identifying Patterns of Teaching and Mentoring
  • Patterns of Teaching and Mentoring in the Workplace
  • Patterns of Teaching and Mentoring in Learning Environments
  • The Impact of a Weekly Schedule on Teaching and Mentoring
  • Signs to Watch for That Inform an Intervention
  • Design Features That Will Require Teaching and Mentoring
  • Project Charter
  • Design
  • Kickoff
  • Ideation
  • Project Management
  • Rules of Play
  • Team Collaboration